Difference between revisions of "Nomic 2020/Rules"
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** 12.1 The game includes twenty-five gold stars. Each gold star can be assigned to exactly one entity at a time. Initially, all gold stars are assigned to the Cosmic Void. | ** 12.1 The game includes twenty-five gold stars. Each gold star can be assigned to exactly one entity at a time. Initially, all gold stars are assigned to the Cosmic Void. | ||
*** 12.1.1 At any time, a player who has a gold star assigned to them can redeem it as an action. This increases that player's score by twelve and assigns that star back to the Cosmic Void. | *** 12.1.1 At any time, a player who has a gold star assigned to them can redeem it as an action. This increases that player's score by twelve and assigns that star back to the Cosmic Void. | ||
Revision as of 13:21, 7 May 2020
Useful Pages
Rules
- Rule 0. Definitions
- 0.1 This is a game. The game includes a set of players and a set of rules. The initial players are Jota, Roger, inky, Matthew and lpsmith. The players are responsible for maintaining, to the best of their ability, the current list of players in the game at the Players page and the current list of rules at the Rules page.
- 0.2 The game begins at midnight UTC at the start of May 4, 2020 (i.e., 8pm US Eastern time on Sunday, May 3, 2020).
- 0.3 The game ends when either A) any player or players have won the game, or B) there are no players left in the game.
- 0.4 Consenters are those players who voted YEA in favour of a proposal, implicitly or explicitly.
- 0.5 Dissenters are those players who voted NAY against a proposal, implicitly or explicitly.
- 0.6 Abstainers are those players who did not vote for or against a proposal, implicitly or explicitly, or who explicitly ABSTAIN.
- 0.6.1 Explicit Abstainers are players that vote 'Abstain' on a proposal.
- 0.6.2 Implicit Abstainers are players that did not vote on a proposal, and did not propose it.
- Rule 1. Voting
- 1.1 Certain rules may allow players to create new proposals. They can do this by adding their proposal to the Proposals page.
- 1.1.1 The voting period for a proposal begins as soon as it's posted. Players can vote on a proposal during the voting period by adding their vote to accept or reject it to that page. Players can change their votes at any time during the voting period by the same method. The player who originally posted a proposal is assumed to have voted to approve it unless they explicitly indicate otherwise.
- 1.1.2 If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate that it was rejected. This ends the voting period. If the player who proposed the rule votes to reject it, and the rule has neither attained majority support for adoption after 24 hours nor has there been a resolution to reject it, the rule is automatically rejected and the voting period cancelled.
- 1.1.3 If at any point during the voting period, all players have voted on a proposal and a strict majority of them have voted to approve or reject a proposal, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
- 1.1.4 If after 24 hours have passed during the voting period, if a strict majority of players have voted to approve or reject a proposal, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
- 1.1.5 If a proposal has not been resolved after 72 hours from the time it was posted, the voting period automatically ends. No votes may be cast or changed after the end of the voting period. If the number of Consenters plus the number of Explicit Abstainers form a majority of the players, then any player may resolve the proposal by editing the proposal page to indicate that it was approved. If not, any player may resolve the proposal by editing the proposal page to indicate that it was rejected.
- 1.1 Certain rules may allow players to create new proposals. They can do this by adding their proposal to the Proposals page.
- Rule 2. Amending the Rules
- 2.1 Any player can propose new rules, changes to rules or the removal of rules at any time by creating a proposal as described in Rule 2. Once a rule proposal has been resolved as approved, any player can apply the change to the Rules. At this point (and only at this point), it officially becomes a part of the rules of the game.
- 2.2 All proposals shall clearly indicate who they were proposed by.
- 2.3 All proposals shall clearly indicate the date and MUD time when they were proposed.
- 2.4 Any currently active player may renumber rules [and, if necessary, pending proposals] at any time for purposes of clarity, convenience, or error correction, provided the text of the rules themselves does not otherwise change.
- Rule 3. Adding and Removing Players
- 3.1 Players shall act in good faith, not attempting to deceive other players regarding elements of the game (such as the state of the rules) or to subvert their ability to partake in the game, except where explicitly permitted by the rules. If a player believes that another player has not acted in good faith, they can create a proposal to that effect as described in Rule 2. If the proposal is resolved as approved, any player can edit the Players page to indicate that that person has lost the game. From this point, that person will no longer be considered a player of the game.
- 3.2 Any player can attempt to add a new player to the game by creating a proposal to that effect. If the proposal is resolved as approved, any player can edit the Players page to add that person. From this point, that person will be considered a player of the game.
- Rule 4. Activity
- 4.1 Rules may refer to players taking an action, recording an activity, or the like. This is done by recording the action at the end of the Activity log.
- Rule 5. Paradox
- 5.1 If at any point a rule requires a player to do two mutually exclusive things (such as requiring a player to both take an action and not take that action), that player may note this on the Activity log. By doing so, this player immediately wins the game.
- Rule 6. Scoring and Win Conditions
- 6.1 If at any point before the game has ended, a majority of the players have a score of 100 or greater, and all other win conditions have been met, then any player may declare victory for all players as an action, at which point all players immediately win and the game ends. If at any point before the game has ended, any entity other than one of the players has a score of 100 or greater, that entity immediately wins the game. All the players immediately lose and the game ends.
- 6.2 Any player who has accumulated 1 or more points and violates a rule established by another player will lose 1 point. Any player who has accumulated 1 or more points and violates rule he or she established himself will lose 3 points. No loss of points may take the player's score below zero.
- 6.3 In order for one or more players to win the game, there must be at least three different Queens in play, owned by at least three different players, with at least one identified by a color, at least one identified by a letter, and at least one identified by a name.
- 6.4 If any entity which is not a player wins the game, then all players lose the game and the game is over.
- Rule 7. Longevity Scoring
- 7.1 At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun.
- Rule 8. Friendly Typo Handling
- 8.1 Correctable text, for purposes of this rule, means a proposal which has not yet been accepted or rejected, or an entry in the Activity Log. If any player makes an error when writing a piece of correctable text, they may correct it by editing the page (previous text should be left in place with strikeouts, or the change should be noted in square brackets). No corrections may be made after the game has been won. If a player feels a correction excessively changes the meaning of the correctable text, they may challenge it by editing the page (noting the challenge). Once a correction in a piece of correctable text has been challenged, no further corrections may be made to that piece of text under this rule.
- Rule 9. Pawns
- 9.1 The game includes a set of pawns. Each pawn is uniquely identified with either a color, a letter of the alphabet, or a name.
- 9.2 Any player can add a pawn to this set as an action in the Activity Log, identifying the new pawn with a color, letter or name. A player can do this at any time, but can only do it once for each category (color, letter, name).
- 9.3 A player may take ownership of a pawn as an action; this may be done once per player per game day. The player need not have created a pawn to take ownership of it. No pawn may be owned by more than one player at one time. A player may also use an action to take ownership of a pawn from another player. The player then "owns" the pawn and adds his/her name as owner to the pawn's entry in the Activity Log.
- 9.4 A pawn that is owned by a player may be promoted by its owner to a Queen if the player declares on the Activity Page his or her intent and does one of the following:
- 9.4.1 Forgoes proposing any new rules for three game days.
- 9.4.2 Immediately subtracts 5 points from his or her score. If subtracting the 5 points would reduce the player's score below 0, he or she may not promote a pawn to Queen by this method.
- 9.5 When either of those conditions is met, the pawn is immediately promoted to Queen, and the appropriate changes are made to the Activity Log page.
- 9.6 A pawn may not become owned or change ownership and be promoted to Queen on the same game day.
- 9.7 No other characteristics specific to that pawn are changed when it is promoted to Queen.
- Rule 10. Format rule sub-lists as numbers:
- 10.1 It's easier to refer to 'rule 9.1' and the like if they're numbered as such.
- Rule 11 The Deck
- 11.1 The game includes a deck of cards. Cards in the deck can have one of five suits: air, earth, fire, water, and quintessence. Cards can also have no suit. Cards without a suit are known as the Monkey Arcana. Initially, the deck includes ten cards in each suit, numbered from 1-10.
- Rule 12 Stellar Cartography
- 12.1 The game includes twenty-five gold stars. Each gold star can be assigned to exactly one entity at a time. Initially, all gold stars are assigned to the Cosmic Void.
- 12.1.1 At any time, a player who has a gold star assigned to them can redeem it as an action. This increases that player's score by twelve and assigns that star back to the Cosmic Void.
- 12.1 The game includes twenty-five gold stars. Each gold star can be assigned to exactly one entity at a time. Initially, all gold stars are assigned to the Cosmic Void.