Difference between revisions of "Nomic 2020/Proposals"

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** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 20:47, 8 May 2020 (EDT)
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 20:47, 8 May 2020 (EDT)
** YEA: inky, lpsmith, Matthew, Roger
** YEA: inky, lpsmith, Matthew, Roger
** ABSTAIN: Matthew





Revision as of 16:06, 10 May 2020

Useful Pages


Pending Proposals

  • Monkey Arcana Proposal. Philanthroposit
    • Special effect: Every player's score increases by 10.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota
    • NAY: lpsmith (I think I'd prefer an 'any entity with at least one point is awarded 10 more points.')
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal. Housekeeper
    • Special effect: The player who caused this special effect to occur must, as an action, either A) select up to five cards possessed by players or pieces and return them to the deck (so they are no longer possessed by anyone), or B) indicate that they don't wish to do this at this time.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota
    • NAY: lpsmith (I don't like the 'B' option.)
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal. Bartender
    • Special effect: The player who caused this special effect to occur must, as an action, draw as many random cards from the Deck as there are players in the game. That player then gives one of these cards to each player (their choice), removing them from the Deck.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota
    • NAY: lpsmith (maybe s/player/entity with at least one card/ ?)
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal. Tax Collector
    • Special effect: The score of every piece that has a score of 10 or greater is reduced by 10. Any piece that has a score which is less than 10 has its score set to 0.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota, lpsmith, inky
    • ABSTAIN: Matthew


  • Rule Proposal. Useful Tags
    • Addition to Rule 0: A competitor is an entity in the game which can score points and win (or lose) the game. All players are competitors. All pieces are competitors. The Cosmic Void is a competitor.
    • Addition to Rule 0: An owner is an entity in the game which can own other entities. All players are owners. The Cosmic Void is an owner. All owners are owned by themselves.
    • Addition to Rule 0: An location is an entity in the game which can contain other entities (aka in which other entities can be located). All players are locations. The Cosmic Void is a location. The Board is a location, which contains the squares (and may not contain anything else, nor may squares be contained by anything else). The squares on the board are locations, which may only contain a single piece or nothing. Pieces are locations but may only contain cards.
    • Inky (talk) 20:47, 8 May 2020 (EDT)
    • YEA: inky, lpsmith, Matthew, Roger


  • Rule Proposal. Capturing adjustment
    • Playing a bit on the board has revealed that the Knight quickly amasses a huge number of cards; enough so that a piece capturing it is likely to outright win the game and cause the players to lose. This is an attempt to mitigate that.
    • Remove 0.8.2 and 0.8.4, and add the following instead:
      • The owner of the capturing piece (if any) divides the cards into two groups: one group becomes points or (if a Monkey Arcana suit) actions, and the other group remains cards. The owner awards one group to themselves, and the other group to the capturing piece itself. (I.e. they can give themselves the points and the piece the cards, or visa versa.) If there is no owner, the Cosmic Void is considered the owner for the purposes of this distribution. All non-player owners always act completely randomly. Cards owned by the Cosmic void are considered both owned by and assigned to the Cosmic Void.
    • Lpsmith (talk) 14:59, 9 May 2020 (EDT)
    • Yea: lpsmith
    • NAY:
    • ABSTAIN: Matthew

Approved Proposals

  • Rule Proposal. More Aggressive Knights
    • Replace rule 16.2.3 with the new 16.2.3 and following 16.2.4:
      • 16.2.3 If it cannot, but it can move to a square from which it can capture one or more pieces with its next move, it does so, preferentially moving to the square from where it could capture the most pieces. If there are multiple such squares, it chooses among them randomly.
      • 16.2.4 If it cannot, its move is chosen at random.
    • Lpsmith (talk) 20:14, 7 May 2020 (EDT)
    • YEA: lpsmith, Jota, Roger, inky
    • NAY: Matthew


  • Rule Proposal. Gotcha!
    • Change Rule 0.8 to "Capturing is an activity that happens on the game board. If a Piece is Captured, that Piece is removed from the game board. Additionally, the following effects happen, in this order:"
    • Add as sub-rules of 0.8:
      • Half of the captured piece's points (if any) are awarded to the Piece that captured it, and half to the entity that controlled the capturing Piece (if any).
      • The score of the capturing piece is increased by the sum of the numbers of all of the suit cards possessed by the captured piece.
      • If the captured piece possessed any cards in the Monkey Arcana, and those cards had any special effects associated with them, those special effects occur in alphabetical order of the cards' names.
      • All of the cards possessed by the captured piece are now no longer possessed by anyone and are returned to the Deck.
      • If there are any gold stars in the Cosmic Void, one of those stars is re-assigned from the Cosmic Void to the player who caused the capturing piece to move.
    • Jota (talk) 17:56, 7 May 2020 (EDT)
    • YEA: Jota, inky, lpsmith, Roger
    • NAY: Matthew


  • Rule Proposal. Cards and Captures
  • Rule Proposal. Not an Orphan
  • Rule Proposal. Naughty Knights (v2)
  • Rule Proposal. What's an entity?
  • Proposal. Scoring
  • Proposal. Longevity Scoring
  • Proposal. Amendment to Rule 2: Assigning Blame.
  • Proposal. Amendment to Rule 2: Assigning time.
  • Proposal. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate * Proposal. Amendment to Rule 6
  • Rule Proposal. Friendly Typo Handling
  • Rule Proposal. Pawns
  • Rule Proposal. Amendment/addition to Rule 9: Pawn Promotion.
  • Rule Proposal. Format rule sub-lists as numbers:
  • Rule Proposal. Amendment to Rule 9[.4.2]
  • Rule Proposal. Alternative adjustment to Rule 6.1:
  • Rule Proposal. Win Conditions v2
  • Rule Proposal NPC Victories
  • Rule Revision Proposal The 'wait, what?' addendum
  • Rule Proposal. The Deck
  • Rule Proposal. More definitions
  • Rule Proposal. Passivity == FAIL
  • Rule Proposal. Stellar Cartography
  • Rule adjustment proposal. Keep win conditions together
  • Rule Proposal. Rule Renumbering (Addition to Rule 2)
  • Rule Proposal. The board (v2)
  • Rule Proposal. Pawn Promotion Addendum
  • Rule Proposal. Randomness
  • Rule 9. Rule 9 Cleanup to rewrite Rule 9 as the following (and fix any other rule numbers/references to it in the Rules or Proposals)

Rejected Proposals

  • Rule Proposal. All-Consuming Void (v2)
    • Rule 3: Change title to "Players" and add the following subrule (as rule 3.3): Each currently active player is assigned a number according to when he or she joined the game. Numbers for the first five players are assigned based on the order of the players on the Player page when this rule was proposed (Jota=0, Roger=1, inky=2, Matthew=3, lpsmith=4)
    • New Rule: All-Consuming Void: Beginning one week from the day this proposal is enacted, Player 0 will roll a random number from 1-3. This will determines which type of entity is affected (1=Piece, 2=Card, 3=Star).
      • This player must select an entity to put into (or assign) to the Cosmic Void. This entity may not currently be in or assigned to the Void for any reason.
      • The entity chosen must be of the type selected in the second roll. Once chosen, this item is considered "assigned to" the Cosmic Void and is removed from regular play.
      • This player has complete authority over what entity is chosen; it does not need to be owned by this Player, and no other Player or entity can prevent the chosen entity from being assigned to the Void. (It is assumed in the game universe that the Cosmic Void "consumes" it of its own volition.)
      • The next game day, the process repeats, with the next Player making the rolls. After the player with the highest number is reached, Player 0 rolls and the cycle repeats.
      • The player must assign an entity of the determined type to the Cosmic Void if one is available in the game. If the roll corresponds to an entity type not currently in the game for any reason, nothing more happens that day.
      • After the item to be put in the void is selected, the player updates the Activity Page with a current list of entities the Void contains.
      • Items within the Cosmic Void may not be interacted with by players or other non-player entities, and thus do not directly count toward win conditions. They only count again if they are removed from the Void.
    • Jota (talk) 21:53, 7 May 2020 (EDT)
    • YEA:
    • NAY: Matthew, Jota (if Matthew doesn't like the idea anymore, then I don't want to try to push his idea against his will)


  • Rule Proposal. All-Consuming Void
  • Rule Proposal. Cards and Captures
  • Proposal. Amendment to Rule 3: Removal of inactive players.
  • Rule Proposal. Proposal Points
  • Rule Proposal. Change to Rule 7.
  • Rule Proposal. Change to Rule 7.
  • Rule Proposal. Adjustment to Rule 6.1:
  • Rule Proposal. Win Conditions
  • Rule Proposal. Amendability
  • Rule Proposal. Amended Amendability
  • Rule Proposal. Additionally Amended Amendability
  • Rule Proposal. 1.2: Proposal Amendments.
  • Rule Proposal. Change to Proposal Resolution
  • Rule Proposal. Fae Magic
  • Rule Proposal. Card and Queen Win Conditions
  • Rule Proposal. Pick a Card, Any Card