Difference between revisions of "Agents Of Empire/Turns/1/House Aramin"

From RPG Wiki
Jump to navigationJump to search
(Created page with "=Turn 1= ==House Actions== ==Character Actions== Category:AgentsOfEmpire")
 
Line 2: Line 2:


==House Actions==
==House Actions==
Jota's proposal:
* In the shipping phase, we have nothing to ship, unless one of our characters wants to go someplace.
* In the fighting phase, we have no one to fight against.
* In the exploration phase, we have no exploration units yet.
* In the production phase, we produce 1 unit of Unsorted Crystals (assuming our stand of vegetation produces one unit per turn).
* In the processing phase, we turn 1 unit of Unsorted Crystals into 1 unit of Fancy Crystals. Assuming we have a Simple factory, this will take three turns.
* In the research phase, our research facility is still incomplete.
* In the building phase, we finish building our research facility (presumably Basic, rank 1, cost 3 to complete) and begin constructing a squad of airbuggies, flat-bottomed hovercraft with turbines on the rear for propulsion and steering (Trained Exploration units, rank 2, cost 5). Total cost: 8. Also, Rick Starfarer assists with the design and construction of the airbuggies, using his Good Vehicles skill.
* In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
* In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we don't buy anything.
* In the politics phase, uh, I dunno. Do we have any politics to make?
So here is where I ask: how will our House advantages/disadvantages affect those things above, and also how will character actions affect stuff?


==Character Actions==
==Character Actions==


[[Category:AgentsOfEmpire]]
[[Category:AgentsOfEmpire]]

Revision as of 14:40, 2 June 2011

Turn 1

House Actions

Jota's proposal:

  • In the shipping phase, we have nothing to ship, unless one of our characters wants to go someplace.
  • In the fighting phase, we have no one to fight against.
  • In the exploration phase, we have no exploration units yet.
  • In the production phase, we produce 1 unit of Unsorted Crystals (assuming our stand of vegetation produces one unit per turn).
  • In the processing phase, we turn 1 unit of Unsorted Crystals into 1 unit of Fancy Crystals. Assuming we have a Simple factory, this will take three turns.
  • In the research phase, our research facility is still incomplete.
  • In the building phase, we finish building our research facility (presumably Basic, rank 1, cost 3 to complete) and begin constructing a squad of airbuggies, flat-bottomed hovercraft with turbines on the rear for propulsion and steering (Trained Exploration units, rank 2, cost 5). Total cost: 8. Also, Rick Starfarer assists with the design and construction of the airbuggies, using his Good Vehicles skill.
  • In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
  • In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we don't buy anything.
  • In the politics phase, uh, I dunno. Do we have any politics to make?

So here is where I ask: how will our House advantages/disadvantages affect those things above, and also how will character actions affect stuff?

Character Actions