Agents Of Empire/Turns/3/House Intrepid
Turn 3
House Actions
Shipping: The Titanicus, at Hrobaj, heads back home.
Fighting: The Fightin' Fighters bravely decide to spend some time in the hospital in J13. The Yowling Yoshis move from K14 to J13 to finish off the Gwyne droids.
Exploration: The Lewison Clarks stand fast in I15, ready to get trained up by Bram.
Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.
Processing: None
Research: None
Building: Bram runs over to I15 and teaches the Lewison Clark a few tricks, like how to avoid dying from dysentery. House Intrepid is Good in Exploration, and with the assistance of Bram, I think this reduces the upgrade cost to 1 MCr.
Landing: The Titanicus lands on Arroya. The Krazybuys Arabian Knights are swamped by cheering fans as they disembark.
Trade: Arroyo has entered a brief period of protectionism; no exports at the moment.
Politics: A motion enshrining Astro-Polo as the national sport is passed by universal acclaim in both Chambers of government.
Character Actions
Bram Lincoln Continental (Roger): Spends the turn training the Lewison Clarks in I15 into a Trained (2) unit.
Seve Ballesteros (Iain): Seve is a champion, my friends. He has no time for losers.