Agents Of Empire/Turns/4/House Aramin
From RPG Wiki
< Agents Of Empire | Turns
Jump to navigationJump to search
Turn 4
Previous turn: Turn 3
House Actions
- Shipping: The StarFar Reigspress loads up with any homesteaders who are ready to make the trip and departs from the Core.
- Fighting: [None]
- Exploration: The StarLight Survey Squad explores hexes K11 and L11.
- Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
- Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
- Research: Applications of teleportation technology: let's use it to make our producers cheaper or more efficient by teleporting raw materials directly out of the ground/trees/etc.
- Building: We upgrade our Unsorted Crystals processing facility from rank-1 to the rank-2 Riju Industrial Complex. Jude and Rick assist, lowering the cost from 5Mc to 3Mc. We also take out a 5Mc Krazybuys loan (requiring 6Mc to be paid back in eight turns) and build a Basic Metal mine in N11 for 5Mc. We may or may not build a teleporter for 1 unit of Fancy Crystals and 1Mc (Jota is in favor. lpsmith and vimes have not voted.).
- Landing: The StarFar Reigspress returns to ARS-232 and deposits the new colonists on their new homeworld.
- Trading: [None]
- Politics: The homesteaders who have already arrived present their requests for survey hexes, and we approve or deny them. Reig probably does something related to either Grazene or recruiting more homesteaders.
Character Actions
- Rick engages a recalcitrant replacement heterodynamic agitation unit in combat, ultimately forcing it to bend to his will -- single-handedly doing the work of any six lesser maintenance engineers.
- Jude appreciates that. It's so hard to find good help these days.
Results
Next
Next turn: Turn 5