Agents Of Empire/Turns/11/House Intrepid

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Turn 11

Previous turn: Turn 10

House Actions

Shipping: Titanicus and Thunderchild both travel back to Arroyo, stuffed to the gunwales with polo players.

Fighting: The Yowlin' Yoshis do some more aggressive refereeing.

Exploration:

Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units. The basic hyperidot mine in I13 produces 1 raw unit. Total: +3 raw hyperidot.

Processing:

Research:

Building:

Landing: Titanicus and Thunderchild land on Arroyo.

Trade: In for a penny, in for another penny, as the saying goes. Seve blows a further 7MCr on Astro-Polo promotion and stadium upgrades.

Politics: We are totally playing Astro-Polo, and playing to win (especially when facing our traditional rivals from House Intrepid).

Character Actions

Bram Lincoln Continental (Roger):

Seve Ballesteros (Iain): plays in the polo finals.

Results

Arroyo produces three units of hyperidot and a hell of a lot of astro-polo.

Next

Next turn: Turn 12