Star Saga
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Star Saga! Huzzah!
Characters and Goals
- Valentine Stewart (inky, red token): Stylish playboy with a ship and in some kind of trouble, looking for three cargo units of Super Slip
- Corin Stoneseeker (Ghogg, blue token): Seeking a stone
- Jean G. Clerc (Jota, green token): Engineer looking for cool alien ship-upgrade technologies (specifically a tractor beam, photon torpedoes, and a ship shield generator)
- Laran Darkwatch (Matthew)
- Professor Lee Dambroke (vimes)
Planets and Marketplaces
- Supa: Bottom of the map, triangle 218. Offers food for things as follows:
- 2 Food for 1 Crystals
- 2 Food for 1 Fluids
- 3 Food for 1 Fuel
- Bugeye
- Sells fuel
- Includes scientific mission studying genetics of bugs
- Crater
- 2 tools for 1 culture
- 2 tools for 1 food
- 1 tools for 1 fuel
- 1 tools for 1 iron
- 1 tools for 1 medicine
- Entanglement mines: 1 food, 1 fiber
- Warp winder: 1 culture, 1 fluids
- Pulse inverter: 1 munitions, 1 fuel
- Boarding robots: 1 radioactives, 1 medicine, 1 iron
- Wellmet, triangle 110. Offers munitions:
- 1 Munitions for 1 Culture
- 3 Munitions for 1 Fuel
- 1 Munitions for 1 Iron
- 1 Munitions for 1 Medicine
- 3 Munitions for 1 Radioactives
- Wellmet personal munitions:
- Trade 1 Piercer - 1 Computer 1 Medicine
- Trade 1 Exploder - 1 Munitions
- Trade 1 Laser Reflector - 1 Fuel
- Trade 1 Force Field - 1 Crystal 1 Culture 1 Fiber 1 Iron
- Wellmet Torrence Family trading
- Interested in Primordial Soup, Super Slip, Warp Core, Particle Catalyst, Phase Steel, Gradient Filter, or Synthetic Genius.
- Give them one of the above and they will trade for any 3 of Computers, Crystals, Culture, Fiber, Fluids, Food, Fuel, Iron, Medicine, Munitions, Radioactives, and Tools.
- Wellmet Slow Eddie Falstaff
- There's a trade triangle. At the Ghost Worlds connection, haulers take bulk cargo (food and chemicals) out to the Ghost Worlds, and bring back rare cargo (wine, clothes, meat, glass, chips, ship parts). At the Space connection, prospectors go into space and bring back space stuff (alien stuff, alien materials, phase steel, anti-inertial) and sell it to the smugglers. At the Boundary connection, smugglers take alien stuff to the Nine Worlds and swap it for bulk cargo.
- Rialla, triangle ???
- Can trade for Computers
Ship-to-ship items
- Attack
- Combat
- Boarding Robots - Computer-controlled attack robots that can occupy and overwhelm an opposing ship
- Pressor Beam - A ship-to-ship weapon that repulses another ship away from you, with either a descrete "punch" or a steady "push".
- Projectile
- Dimensional Eliminator - A ship-to-ship weapon that folds one of the spacial dimensions out of an enemy ship, causing the enemy ship to flatten out and disappear
- Hyperbeam - A powerful weapon that shoots a beam of energy through hyperspace, bypassing all normal defenses
- Nuclear Rockets - Guided missiles carrying gigaton-power nuclear warheads. Compared to more modern weapons, nuclear rockets are slow and inaccurate, but if they reach their target they are still very deadly.
- Phase Cannon - A ship-to-ship weapon that shoots a steady, piercing energy beam across space.
- Photon Torpedos - Small but powerful energy packets that travel at faster-than-light speeds across space and explode at a predetermined target.
- Plasma Beam - A thin, very accurate, lower-powered energy beam useful in attacking small targets.
- Special
- Anti-Gravity Ray - A device used to counteract the effects of gravity
- Black Cloud - A smokescreen of obscuring particles that blocks the functioning of an enemy ship's sensors in a region of space
- Confuse Enemy Computers - The ability to control or misdirect an enemy ship's computer with transmissions from your own ship's computer
- Entanglement Mines - Space buoys that, when triggered, project strong hypermagnetic forces, making it difficult for a spaceship to fly past
- Combat
- Defense
- Armor
- Curvature Inductor - A device attached to a ship's hull that creates a curve in the fabric of space, causing matter and energy traveling towards the ship to change direction and veer away
- Magnetic Deflectors - Powerful magnetic fields projected in front of a ship's hull to absorb energy attacks
- Mobility
- Auxiliary Rockets - Extra thrusters that give a spaceship more speed and maneuverability
- Special
- Anti-Energy Field - An item that causes all energy within a region of space to be neutralized
- E.C.M. - (Electronic Counter Measures) Jamming, interference, and other electronic mechanisms for disrupting the functioning of another ship's navigation, sensor, and computer systems
- Pulse Inverter - A ship defense system that reverses the direction of incoming energy beams
- Armor