Itinerant Royalty Errands/TODO

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Code

  • Storage
    • Read-only and writeable
    • Some kind of key/value, with schema specifying types; types can include lists (for decks or inventory)
  • Decks
  • Jobs
  • Player Characters
  • Projects
  • Proposals
  • Events
  • Actions
  • Hexes
  • Features
  • Letters
  • Fronts
  • Resources
  • Artifacts
  • Significant NPCs
  • Global Config
  • Turn Transitions

Data

  • Hexes
  • Jobs
  • Job Decks

Client/Server/UI

  • Figure out UI components
  • Figure out resumability/reloading
  • Figure out accepting events