Agents Of Empire/Turns/2/House Aramin
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Turn 2
House Actions
- In the shipping phase, we pick up 3 units of Unsorted Crystals from O12. Given that the ship isn't crossing the wormhole (or even leaving the planet), do we need to wait until landing to drop them off at the colony?
- In the production phase, we produce 2 units of Unsorted Crystals from our Large crystal farm.
- In the processing phase, we process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
- In the research phase, we continue researching the mysterious illness among the colonists. This will take two more turns. Reig may help with this. With what mechanical effect?
- In the building phase, Rick Starfarer and Jude Farlight design and construct a squad of airbuggies, flat-bottomed hovercraft with turbines at the rear for propulsion and steering (Trained Exploration units, rank 2), reducing the cost from 5Mc to 3Mc with their Great Survival and Great Vehicles, respectively. Total cost: 3Mc.
- If they weren't dropped off during the shipping phase, we drop off our 3 units of Unsorted Crystals at the colony.
Character Actions
- Rick Starfarer ensures that the airbuggies will be able to handle anything a hostile alien planet could possibly throw at them, provided its terrain does not exceed rank 2.
- Reig decides that the best way to combat a highly-adaptable disease may be with a highly-adaptable physiology: Under the supervision of the Research Institute, he exposes himself to the disease, hoping that his own biology can fight it off, and that the clinicians can study the process to discover a new way to combat the disease. (If need be, I might spend a Fate point on this.)