Agents Of Empire/Turns/3/House Aramin
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Turn 3
Previous turn: Turn 2
House Actions
- Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.
- Fighting: [None]
- Exploration: Our new airbuggies explore M11 and N11. Jude1 and Jude2 and Jude3 arrive from Turn 4, via their successfully researched crystalline time travel implants. Rick explores hex P12.
- Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
- Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
- Research: Jude3, Jude1 and Jude2 begin researching crystal-based time travel biotechnologies. Jude0 begins researching crystal-based twin identification technology to ease communication.
- Building: [None]
- Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.
- Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange. Jude1 vanishes in a stroke of paradox, as Jude0 is no longer taking part in the time travel project.
- Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome! Inquire within!' Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal.
Character Actions
- Jude was going to provide assistance in the research lab by way of attempting to identify and use individual dual-mode crystals particularly suited to the medical research or cure process, but it appears the illness has been cured!
- Rick launches himself via rocket catapult from the top of the large dome atop the colony capitol building, via a parabolic trajectory into the center of hex P12 (rank 3), whence he will explore his way back home.
- Reig recovers this turn, spending a lot of time sleeping in a ball (literally) on the ship as it travels to the Empire.
Results
Next
Next turn: Turn 4