Agents Of Empire/Turns/4/House Aramin

From RPG Wiki
< Agents Of Empire‎ | Turns
Revision as of 09:26, 21 June 2011 by Jota (talk | contribs)
Jump to navigationJump to search

Turn 4

Previous turn: Turn 3

House Actions

  • Shipping: The StarFar Reigspress loads up with any homesteaders who are ready to make the trip and departs from the Core.
  • Fighting: [None]
  • Exploration: The StarLight Survey Squad explores hexes K11 and L11.
  • Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
  • Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
  • Research: We continue researching whatever we were working on in Turn 3.
  • Building: We upgrade our Unsorted Crystals processing facility from rank-1 to the rank-2 Riju Industrial Complex. Jude and Rick assist, lowering the cost from 5 Mc to 3Mc. Do we want to build a teleporter now? Or wait until we can do it more cheaply? And what exactly can we use it for aside from getting resources from inaccessible hexes? Can we sell them for big megacreds?
  • Landing: The StarFar Reigspress returns to ARS-232 and deposits the new colonists on their new homeworld.
  • Trading: [None]
  • Politics: The homesteaders who have already arrived present their requests for survey hexes, and we approve or deny them. Reig probably does something related to either Grazene or recruiting more homesteaders.

Character Actions

  • Rick engages a recalcitrant replacement heterodynamic agitation unit in combat, ultimately forcing it to bend to his will -- single-handedly doing the work of any six lesser maintenance engineers.
  • Jude appreciates that. It's so hard to find good help these days.

Results

Next

Next turn: Turn 5