Agents Of Empire/League of Champions
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"We have nothing to lose but our pride, kneecaps and achilles tendons!"
Suggested schedule of play
Some may feel these rules have some similarity with the ancient sport of Astro-Soccer. Sports historians speculate that the two sports may have a common origin.
Match resolution
- Astro-Polo is a game of three halves. So, best of three dice rolls!
- 1 goal for winning a roll, 0 goals for a draw or loss. Most goals wins. Goal difference may be important.
- Each team gets to choose a skill for one roll (both teams use the same skill). Ideally with a vaguely plausible justification.
- Final roll is on Athletics.
- NPC teams: up to the GM, but I suggest experience (training and previous matches) gives skill increments.
- PC teams: use PC skills, maybe with team assist. Fate points permitted.
Qualifiers
- Play round-robin matches between all teams.
- If there are six or more, split randomly into two groups.
- (Or if the GM can't be bothered with all that, just do a simple knockout contest. Or make up the NPC results.)
- 3 points for a win, 1 point for a draw, 0 points for a loss.
- Top two qualifiers go through to the final (or the top one in each group).
- Ties are decided on goal difference (goals scored minus goals conceded)
- If there's still a tie, penalty shootout!
Penalty shootouts
- Both roll at +0. Sudden death. On a tie, rinse and repeat.
Finals
- As above, round-robin matches.
- If there are six or more teams, split randomly into two groups. One qualifier per group.
- Top two teams play in the GRAND FINAL.
- There can be only one winner of the GRAND FINAL. If it's a tie, PENALTY SHOOTOUT.