FATE Numenera/Character Classes

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< FATE Numenera
Revision as of 23:40, 29 February 2016 by Lpsmith (talk | contribs) (Created page with "In Numenera, there are three character classes: Glaive, Jack, and Nano. A glaive is a fighter; a Nano is a techno-mage, and a Jack is a generalist. How can we preserve the ...")
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In Numenera, there are three character classes: Glaive, Jack, and Nano. A glaive is a fighter; a Nano is a techno-mage, and a Jack is a generalist. How can we preserve the feel of those classes in a FATE conversion?

Here's one idea: the Jack gets the normal FATE skill pyramid, and has no restrictions on what skills can fill what slots:

4: _____
3: _____ _____
2: _____ _____ _____
1: _____ _____ _____ _____

The other two are specialists, and get a skill ladder:

5: _____
4: _____
3: _____
2: _____ _____
1: _____ _____

However, a Glaive may not choose any Numenera-related skill higher than a 2, and a Nano may not choose any Fighting-related skill higher than a 2. If someone wishes to specialize in a completely different skill, and choose no Numenera-related *or* Fighting-related skill higher than a 2, they can do so, and come up with their own new character class name.

FATE Numenera