Noodling/Qualities RPG

From RPG Wiki
< Noodling
Revision as of 00:36, 23 March 2016 by Inky (talk | contribs) (Created page with "Pretty sure this is a copy of some other games, but I can't find them at the moment. Arguably it's also a more ritualized version of 7th Sea (2nd ed)'s raises and consequences...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Pretty sure this is a copy of some other games, but I can't find them at the moment. Arguably it's also a more ritualized version of 7th Sea (2nd ed)'s raises and consequences. Thus:

The qualities are:

  • Stronger
  • Unnoticeable/silent/hidden/innocuous
  • Efficient (uses less raw materials)
  • Quicker
  • Less exhausting (requires less recovery after the fact)
  • Prolific (produces more instances)
  • Wider (affects more things)
  • Precise (less side effects at the time)
  • Supportive (your or another character's follow-up roll gets a bonus)
  • (some others)

When you roll your skill or whatever, you get some number of successes. You need one success to accomplish whatever, and beyond that you can spend successes to add qualities to the roll. You can add a quality multiple times for even more so.

This is another stunt/aspect union system - or, arguably, it has no stunts and it has more specialized uses for fate points. Spending a fate point requires having a relevant aspect (like, you still explain why your aspect lets you do the thing). Things you can spend fate points on (you can't do the usual +2 to roll/reroll):

  • Before you roll, use a different skill instead of the usual one (you can keep using this swap until the end of the scene)
  • After you roll, if it had at least one success, add a quality to the roll
  • Bend a rule (various rules have associated bends)