Agents Of Empire/Turns/1/House Aramin
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Turn 1
House Actions
- In the shipping phase, we have nothing to ship, unless one of our characters wants to go someplace.
- In the fighting phase, we have no one to fight against.
- In the exploration phase, Rick Starfarer explores hex O12 (rank 3 terrain, for 3 movement points).
- In the production phase, we produce 1 unit of Unsorted Crystals from our Basic crystal garden.
- In the processing phase, we do nothing because we don't have 3 units of raw materials yet.
- In the research phase, we begin researching the mysterious illness among the colonists. This will take three turns.
- In the building phase, Jude Farlight oversees the upgrade of our Basic crystal garden to a Large crystal farm (rank 2), reducing the cost from 7 Mc to 5 Mc with his Great Engineering. Meanwhile, Reig helps upgrade the Farlight Institute of Crystal Biotechnology from Basic to Advanced, reducing the cost from 3 Mc to 2 Mc with his Good Academics. Total cost: 7 Mc.
- In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
- In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we presumably don't buy anything.
- In the politics phase, uh, I dunno. Do we have any politics to make?
Character Actions
Rick Starfarer: Dropped from space into the heavy jungles of O12.
Jude Farlight: Upgrades the basic crystal garden to the Large 'Farlight Towers Crystal Farm And Emporium'.
Reig: Upgrades the (Basic) Farlight Institute of Crystal Biotechnology to Advanced. Their new slogan: 'Promoting Harmony Through Harmonics'.