Agents Of Empire/Turns/2/House Intrepid
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Turn 2
House Actions
Shipping: Seve is driving the Titanicus around... somewhere...
Fighting: The Fightin' Fighters leave K14 and move back to J13, to protect the Greenland colony.
Exploration: The Lewison Clarks in K14 move to K13 -- if they can. Maybe it takes them 2 turns to get there and finish exploring?
Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.
Processing: None
Research: None
Building: None.
Landing: Whatever Seve is doing with the Titanicus.
Trade: Probably none. Seve?
Politics: Seve again.
Character Actions
Bram Lincoln Continental (Roger): Spends the turn training the avestruz tribe in K14 into a Trained (2) military unit -- The Yowling Yoshis.
Seve Ballesteros (Iain): Stuff...
Anticipated Results
- The main colony, located at hex J13
- A rank-2 hyperidot mine (ie, a mine which produces Warp Crystals) (located on a rank-3 source) in hex K14
- A rank-1 cargo ship (somewhere...)
- A rank-1 explorer unit, located at hex K13 (maybe?)
- A rank-1 military unit, located at hex J13
- A rank-2 military unit, located at hex K14
- 1 mega-credit in the colony treasury
- Resources:
- 3 unit Hyperidot (rank-1)