Mont Saint-Gabriyon Prison Break
From RPG Wiki
Jump to navigationJump to search
Jota: Here is one possible plan for the upcoming prison break:
Preparation
- Spread rumors that counter-revolutionaries have seized the prison.
- Acquire some weapons and some fast horses.
- Make a note describing a counter-revolutionary plot at the other end of town to occur at midnight tomorrow. (Hopefully implicate the Earl of Hereford).
- Get Arvid arrested while carrying said note.
- Either avoid dinner with Hereford, or skip out good and early?
- Sneak weapons and lockpicks to Arvid.
- Arvid spreads weapons, information to other prisoners. Also, picks locks.
- Cat secretly tries to get Nicolette's help as a Porte sorcerer.
- Scope out potential spark-points for mob formation: taverns?
At midnight tomorrow
- Cat attempts to whip up mobs to riot, either against the prison or the revolutionary leaders.
- Gert and Hans lead mob of counter-counter-revolutionaries into prison.
- Cat shoots mirror and throws jar of flaming oil on prison roof.
- Gert and Hans knock out warden, take keys. Go to dungeon to release prisoners.
- Arvid coordinates prisoners to use Porte and swords to help out.
- In all the confusion, flee with Agathe on horses!
inky: This feels like it has a few too many moving parts and implausibilities to me (like, it seems hard to smuggle in weapons to a prisoner in the cells and keep them concealed for any length of time; it also seems hard to start rumors of a counter-revolutionary presence at the prison when people can just walk over and see there isn't any sign of one; it also seems like this is a little redundant with a rumor of a counter-revolutionary plot elsewhere in the city). Here's an (in my opinion) simpler version:
- Get somebody arrested on a minor charge, like drunk & disorderly, so they will be in prison but not watched too carefully
- Smuggle in lockpicks to them later, and at midnight they break out and then start breaking out other prisoners (don't worry about weapons, since if the guards aren't caught by surprise the prisoners are going to lose anyway, and if it works they can seize the prison armory)
- Two of the remaining three bluff their way in at midnight, perhaps on the pretext that one of the prisoners has to be moved at the last minute, and start knocking heads
- If everything works, then we beat up the guards and get onto the transportation pulled up by the fourth person and escape
Couple other notes:
- We're not making good use of the party. Would it be helpful to take Chevalier as a hostage? Or get his signature on a piece of paper, which we would then use to forge an emergency pass to transport wossherface to another prison?
- We could still find an ex-guard and see if he knows anything about the prison
- Are we going to be able to charge out the front gates again? Do we need to bluff our way out instead? If so, what could we disguise ourselves as that would be allowed out the gate at night?
- In any case, it'd be good to arrange transportation in advance; there's no telling what horses will be available in the middle of the night.
- Do we need to do anything with Nicolette? We really need to talk to her again before we kick things off. (The party would be a good chance to do that, but it'd be cutting things pretty close.)
Also, if nothing else works, here is another plan:
- Shatter the mirrors from outside somehow
- Wait for the prison to erupt in confusion and the guards to call for someone brave to help
- Charge in, claiming that we "ain't afraid of no ghost"
- ???
- Giant marshmallow man appears, levels prison