Agents Of Empire/Turns/5/House Aramin
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Turn 5 - House Aramin
Previous turn: Turn 4
House Actions
- Shipping: The StarFar Reigspress loads up with any homesteaders who are ready to make the trip and departs from the Core. Reig may or may not go with them.
- Fighting: The StarLight Survey Squad flees to hex L10. Rick acts as a rank-2 military unit to fight the hostile plants.
- Exploration: The StarLight Survey Squad explores hex M9, hoping that the water will be less interested in killing them than the flowers were.
- Production: We produce 2 units of Unsorted Crystals from our (unnamed) Large crystal farm in L10. We produce 1 unit of Metals from the Alshu Cup mine in N11. We produce 1 unit of Unsorted Crystals from the Starfarer Crystal Garden And Wilderness Preserve in P12.
- Processing: We process 2 units of Unsorted Crystals and 1 unit of Metals into 1 unit of Energy Weapons (a rank-2 refined commodity). We also process 2 units of Unsorted Crystals and 1 unit of Industrial Kelp into 1 unit of Ndoggahyde (also a rank-2 refined commodity).
- Research: We continue researching the mining applications of teleportation.
- Building: [None]
- Landing: The StarFar Reigspress visits Vefna and deposits four units of colonists on their new (actually slightly used) homeworld.
- Trading: We electronically transfer ownership of 1 unit of Ndoggahyde to House Prime, which they can retrieve at their convenience.
- Politics: Reig probably does something if he's still on the far side of the wormhole.
Character Actions
- Rick Starfarer: Rick tests the potential combat applications of one of the industrial exoskeleton units Jude developed for goods transport within the Riju factory by suiting up, grabbing a 3 TW laser cutting torch, and heading out to chop some vegetables. (Spent one fate point to activate a house aspect: "Experimental High-Tech Gadgetry".)
Results
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Next turn: Turn 6