Agents Of Empire/Turns/14/Colony Worlds

From RPG Wiki
< Agents Of Empire‎ | Turns
Revision as of 01:20, 17 August 2011 by Inky (talk | contribs) (Created page with "=Turn 14= [Agents_Of_Empire/Turns/13/Colony_Worlds|< Turn 13] | [Agents_Of_Empire/Turns/15/Colony_Worlds|Turn 15 >] ==House Actions== * '''Shipping''': * '''Fighting''': * '...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Turn 14

[Agents_Of_Empire/Turns/13/Colony_Worlds|< Turn 13] | [Agents_Of_Empire/Turns/15/Colony_Worlds|Turn 15 >]

House Actions

  • Shipping:
  • Fighting:
  • Exploration:
  • Industry:
    • Bonanza Region:
    • Island Region:
    • Ocean Region:
    • Bloos Wade Region:
    • Alshu Cup Region:
    • Hau Ndogg Region:
  • Research:
    • The Farlight Institute of Crystal Biotechnology pauses its current research (if any) and works on how to defend against Gwyne's fleet (probably in conjunction with Jude).
    • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) works on how to fix the wormhole (a natural follow-up from the Gwyne's Nefarious Plan research).
    • The Boumfadour Institue for Ecology and Planetary Development will continue its research on local-terrain defense trying to get up something usable.
  • Building:
  • Landing:
  • Trading:
  • Politics:

Character Actions

Colony

  • Dark:
  • Jude:
  • Rick:
  • Kyil: Day 15, still not rescued.

Imperial Core

  • Reig:
  • Seve:
  • Silentus:
  • Tesher:
  • (NPC) Basinbloke:

Results