Agents Of Empire/Colony Possessions
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Overview
Possessions of the colony worlds.
General
Statistics
- Wealth: -6 [due to double-spending]
- Fame: 20
- Influence: 10
Research Institutions
- The Boumfadour Institute for Ecology and Planetary Development (rank-1 research institute)
- The Boumfadour Institute for History and Archaeology (rank-2 research institute)
- The Farlight Institute of Crystal Biotechnology (rank-2 research institute)
- The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) (rank-2 research institute)
Discoveries/Inventions
- A recipe for building a short-range teleporter at the cost of 5 mc or 1 Fancy Crystal + 1mc
- A recipe for using Fancy Crystals to substitute for 5 mega-credits of the cost of
producersmining regions (can be done multiple times) A recipe for creating (on Elvis only) 4 rank-1 military units for 1 mega-credit each, or 2 rank-2 military units for 4 mega-credits each, or a combination(used)- A recipe for adding 'food' as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc.
- A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time.
- A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II.
- Environmental Harmony I: Any region that produces Kelp may also produce Food
- A methodology for ground units to evade and attack flying units: this initially reduces the zone bonus of the flying unit by 3, while each additional round the technique is used against the same enemy, the reduction decreases (by 2, by 1, and then by 0).
- Wormhole Control I: A basic introduction to wormholes
- Identify Potential Wormhole Location: An energy field disruption detector (a rank-1 useful device) mounted on a ship can detect nearby (in-system) areas that have the natural potential to support a wormhole, and (with further scanning and analysis) deduce where the other end of the wormhole is
- Open Wormhole: Three transmission towers (rank-1 useful devices) positioned correctly can cause a wormhole to come into existence in an area with the natural potential for one. The other end of the wormhole is wherever it naturally leads to.
- Close Wormhole: Three powerful transmission towers (rank-2 useful devices) positioned correctly can disrupt a currently-open wormhole, causing it to close.
- Tap Wormhole Potential: After the closure of a natural wormhole, the natural potential can be tapped for energy. Tapping the energy requires a powerful transmission tower (a rank-2 useful device) and batteries to store the energy (a rank-2 useful device, one or more required).
- Disrupt Wormhole: Three transmission towers (rank-1 useful devices) or one powerful tower (rank-2 useful device) can be used to disrupt a wormhole for a single turn.
- Block Wormhole Transmission: One transmission tower (rank-1 useful device) can be used to block other tranmissions sent to control a wormhole. The effectiveness of this blocking is variable.
- Environmental Defense I: Three units of Chemicals can be spent in an ocean or sargasso sea region to enrage the sea creatures in the area against outsiders, creating two rank-1 ground units which last for a single turn. This can be done multiple times in a region.
- HyperPlasmic Cactus: This takes four exploration points to seed in a region containing hyperidot, after which that region can also produce Food as a resource.
Ships
- Titanicus (rank-1 cargo ship): on Elvis
- 1 unit of Stylish Dress Clothes (rank-0)
- The Space Whale (rank-1 cargo ship): on Arroyo
- The StarFar Reigspress (rank-1 cargo ship): on Arroyo
- The Mighty Mammoth (rank-1 cargo ship): on Elvis
- Victoria Dulcis (rank-2 cargo ship): on Arroyo
- The Reiglight Revenge (rank-1 fighter ship): on Arroyo
- Utahraptor (rank-2 fighter ship): on Arroyo
- Old Betsy (rank-2 fighter ship): on Arroyo
- The Ex-Terminated (rank-1 fighter ship): on Elvis
- Stegosaurus(rank-2 fighter ship): on Arroyo
- Allosaurus (rank-2 fighter ship): on Arroyo
- Sevosaurus(rank-2 fighter ship): on Arroyo
Thunderchild (rank-1 fighter ship): on Arroyo(perished to save Arroyo)The Duct Tape Special (rank-1 fighter ship): on Boumfadour(made the ultimate sacrifice)Pteranodon (rank-2 fighter ship): on Arroyo(lived a short but glorious life)Velociraptor (rank-2 fighter ship): on Arroyo(lived a short but glorious life)Tyrannosaur (rank-2 fighter ship): on Arroyo(a LITTLE exploded)Dromiceiomimus (rank-2 fighter ship): on Arroyo(perished to save Arroyo)Triceratops (rank-2 fighter ship): on Arroyo(perished to save Arroyo)
Diplomats
- Lord McKinley Hereford Basinbloke VII (rank-1 diplomat)
Misc
- A sample of Charlie moss from the tunnels under L8 (Elvis).
Arroyo
Bonanza Region
- Terrain: arroyos, scree fields, oasis grass
- Exploration: II
- Type: Mining II (hyperidot, native art)
Adventures
- A concealed Gwyne bunker/pleasure palace among the grasslands.
Resources
- 16 units Hyperidot (rank-0)
Units
- Dalek Red (rank-2 military)
- Dalek Blue (rank-2 military)
- Dalek Yellow (rank-2 military)
Misc
Cavernous Region
- Terrain: arroyos, xeric shrublands, caverns
- Exploration: III (0/24 to IV)
- Type: Factory II (space shipyard) (The Seve Ballesteros Memorial Shipyard)
Adventures
- An ancient avestruz burial ground
- A crash-landed ancient-empire cargo ship
Resources
- 1 unit partially-eaten Kookie Krysp (rank-3, Food: 3)
- 1 unit Max-EnerG HyperJuice (rank-3; 4 turns of food)
Units
- Lewison Clarks (rank-4 explorers)
Yowlin' Yoshis (rank-2 military)(killed in the line of duty)- Fightin' Fighters (rank-1 military)
- The Foreign Legion (rank-2 military)
Misc
- A Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower
Other Regions
Regions 3-10 are unexplored.
Boumfadour
N.B. Due to previous research, exploring regions on Boumfadour takes a base of 3 turns rather than 6 for levels I and II.
Island Region
- Terrain: reef, island, sargasso sea
- Exploration: III
- Type: Mining II (chemicals, kelp, food)
Resources
- 3 units Industrial Kelp (rank-0)
- 2 units Chemicals (rank-0)
- 1 unit Food (rank-0)
Units
- Reprogrammed Gwyne chemical drones (rank-1 military)
- The Prime Irregulars (rank-1 improvised military)
Misc
- An artificial island, relic of a philosopher-cult of the ancient empire
- A crashed Gwyne ship
Ocean Region
- Terrain: ocean, deep ocean
- Exploration: I
- Type: Mining I (chemicals, pearls)
Resources
- 3 units Chemicals (rank-0)
Units
- Reprogrammed Gwyne military drones (rank-1 military)
Whirlpool Region
- Terrain: whirlpool, sargasso sea, deep ocean
- Exploration: I (3/6 to II)
- Type: Natural (pearls)
Adventures
- A mysterious area of completely still water, in the middle of the whirlpools.
Units
- Raphael Helsing and his Reef Riders (rank-3 explorers)
Other Regions
Regions 4-10 are unexplored.
Elvis
Hau Ndogg Region
- Terrain: meadow, light jungle, lake
- Exploration: III
- Type: Refining III (crystals) (Riju Tri-Lateral Industrial Complex)
Resources
- 2 units Unsorted Crystals (rank-0)
- 2 units Industrial Kelp (rank-0)
- 4 units Chemicals (rank-0)
- 0 units Food (rank-0)
- 3 units Metals (rank-0)
- 2 unit Hyperidot (rank-0)
- 2 units Native Art (rank-0)
- 1 unit Minerals (rank-0)
- 2 units Frozen Gas (rank-0)
- 1 unit Max-EnerG HyperJuice (rank-3; 4 turns of food)
- 2 units Freeze-Dried Magic Meals (rank-3; 4 turns of food)
- 1 unit Ice Sculptures (rank-3)
Units
- The StarLight Survey Scouts (rank-3 explorers)
The Green Berets (rank-2 military)(perished in the line of duty)The Elvis Flytraps (rank-2 military)(perished in the line of duty)Dalek Green (rank-2 military)(exterminated)
Misc
- A pair of binary birds with an unusually-large telepathic range (no game effect)
- An unusual network of underwater tunnels, explored by Rick
- A set of pumps in M9 which can shift the lake to N9
- A terraformer: This requires one turn to get operational, and then can move one hex per turn. Instead of moving, it can instead turn its current hex into a different terrain type. It can do this transformation up to four more times before running out of fuel.
Bloos Wade Region
- Terrain: meadow, light jungle, heavy jungle, fire swamp
- Exploration: II
- Type: Mining I (crystals, metal, food)
Adventures
- A mysterious tower and outbuildings in the middle of a fire swamp
Misc
- Iavo's cryptic settlement
- Whenever this region produces raw materials, it produces one additional crystal due to the efforts of homesteaders (legal and Clampett).
Alshu Cup Region
- Terrain: meadow, marsh, swamp
- Exploration: I
- Type: Mining I (crystals, metal)
Donbique Rule Region
- Terrain: lake, swamp
- Exploration: 0 (5/6 points)
- Type: Natural
Units
Other Regions
Regions 5-10 are unexplored.
Vefna
Pleistocene Region
- Terrain: snowfield, glacier, geysers
- Exploration: I
- Type: Mining I (frozen gas, mammoth byproducts)
Resources
- 4 units Frozen Gas (rank-0)
- 1 unit Rations (rank-4; 5 turns of food)
- 9 units of Mammoth Byproducts (Food: 1)
Units
- The Prisoner Patrol (rank-1 military)
Misc
- A wormhole transmitter
- Some mysterious batteries and equipment
Mesozoic Region
- Terrain: glacier, icy mountain
- Exploration: I (0/12 to II)
- Type: Natural (potential source for castle stone)
Adventures
- A series of ice caves, inside a glacier at the base of a mountain.
Units
Temporary Region
- Terrain: snowfield, taiga, ice forest
- Exploration: 0 (4/6 to I)
- Type: Natural
Units
- KANE: Kereal Agent for Neutralization and Exploration (rank-2 explorers)
Other Regions
Regions 4-10 are unexplored.