Agents Of Empire/Colony Possessions

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Overview

Possessions of the colony worlds.

General

Statistics

  • Wealth: 32
  • Fame: 22
  • Influence: 18

Research Institutions

  • The Boumfadour Institute for Ecology and Planetary Development (rank-1 research institute; Boumfadour)
  • The Boumfadour Institute for History and Archaeology (rank-2 research institute; Boumfadour)
  • The Farlight Institute of Crystal Biotechnology (rank-2 research institute; Elvis)
  • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) (rank-2 research institute; Elvis)
  • The Tomorrow Institute of Lobbying, Marketing and Propaganda (rank-1 research institute; Vefna)
  • Katlian College of Violent Arts and Sciences (rank-2 research institute; Boumfadour)

Discoveries/Inventions

  • A recipe for building a short-range teleporter at the cost of 5 mc or 1 Fancy Crystal + 1mc
  • A recipe for using Fancy Crystals to substitute for 5 mega-credits of the cost of producersmining regions (can be done multiple times)
  • A recipe for creating (on Elvis only) 4 rank-1 military units for 1 mega-credit each, or 2 rank-2 military units for 4 mega-credits each, or a combination (used)
  • A recipe for adding 'food' as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc.
  • A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time.
  • A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II.
  • Environmental Harmony I: Any region that produces Kelp may also produce Food
  • A methodology for ground units to evade and attack flying units: this initially reduces the zone bonus of the flying unit by 3, while each additional round the technique is used against the same enemy, the reduction decreases (by 2, by 1, and then by 0).
  • Wormhole Control I: A basic introduction to wormholes
    • Identify Potential Wormhole Location: An energy field disruption detector (a rank-1 useful device) mounted on a ship can detect nearby (in-system) areas that have the natural potential to support a wormhole, and (with further scanning and analysis) deduce where the other end of the wormhole is
    • Open Wormhole: Three transmission towers (rank-1 useful devices) positioned correctly can cause a wormhole to come into existence in an area with the natural potential for one. The other end of the wormhole is wherever it naturally leads to.
    • Close Wormhole: Three powerful transmission towers (rank-2 useful devices) positioned correctly can disrupt a currently-open wormhole, causing it to close.
    • Tap Wormhole Potential: After the closure of a natural wormhole, the natural potential can be tapped for energy. Tapping the energy requires a powerful transmission tower (a rank-2 useful device) and batteries to store the energy (a rank-2 useful device, one or more required).
    • Disrupt Wormhole: Three transmission towers (rank-1 useful devices) or one powerful tower (rank-2 useful device) can be used to disrupt a wormhole for a single turn.
    • Block Wormhole Transmission: One transmission tower (rank-1 useful device) can be used to block other tranmissions sent to control a wormhole. The effectiveness of this blocking is variable.
  • Environmental Defense I: Three units of Chemicals can be spent in an ocean or sargasso sea region to enrage the sea creatures in the area against outsiders, creating two rank-1 ground units which last for a single turn. This can be done multiple times in a region.
  • HyperPlasmic Cactus: This takes four exploration points to seed in a region containing hyperidot, after which that region can also produce Food as a resource.
  • Basic intra-system teleportation: Completely-artificial (ie, not using binary birds) teleportation has been developed at last, concurrent with expanding the range to between colony planets. The basic model of teleportation requires a sending station (a rank-2 useful device which takes up one unit of cargo) and a receiving station (a rank-1 useful device which takes up one unit of cargo). Sending stations can send one unit's worth of material a turn, and/or an arbitrary amount of individual people. Sending stations can also act as receiving stations. This initial research allows the construction of one sending station for two units of rank-2 goods, and one receiving station for one unit of rank-1 goods, but future stations will have to be built using the normal methods.
  • Wormhole Harmonics: Examination of the mystical rites details in the submarine island on Boumfadour suggest a careful study has been made of the vibrations emanating from the wormhole. This enables earlier detection of changes occurring to the wormhole, and allows for the detection of new wormholes before they open (both effects require a single transmission tower).
  • Environmental Harmony II: Advanced but precision-requiring harvesting methods allow one mining region per planet to produce an additional unit of resources per rank each turn.
  • A modification to the structure of the Riju Tri-Lateral Industrial Complex, enabling it to process an additional three goods into a component each turn, as long as the produced component is organic/biological in nature. Enacting this modification requires a unit of Rainbow Reagent and can be done one time.

Cargo Ships

  • Titanicus (rank-1 cargo ship): on Elvis
  • The Space Whale (rank-1 cargo ship): at the Core
  • The StarFar Reigspress (rank-1 cargo ship): on Vefna
  • The Mighty Mammoth (rank-1 cargo ship): on Vefna
  • Victoria Dulcis (rank-2 cargo ship): on Elvis
  • Expediator (rank-1 cargo ship): on Boumfadour

Fighter Ships

  • The Reiglight Revenge (rank-1 fighter ship): on Hrobaj
  • Utahraptor (rank-2 fighter ship): on Arroyo
  • Old Betsy (rank-2 fighter ship): on Hrobaj
  • The Ex-Terminated (rank-2 fighter ship): on Elvis
  • Stegosaurus (rank-2 fighter ship): on Stegosaurus
  • Allosaurus (rank-2 fighter ship): on Arroyo
  • Sevosaurus (rank-2 fighter ship): on MQaiaa
    • The Foreign Legion (rank-2 military)
  • Duct Tape's Revenge (rank-0 fighter ship): on Hrobaj
    • Reprogrammed Gwyne military drones (rank-1 military)
  • The Fate[sic] Accompli (rank-1 fighter ship): on Arroyo

Deceased Fighter Ships

  • Thunderchild (rank-1 fighter ship): on Arroyo (perished to save Arroyo)
  • The Duct Tape Special (rank-1 fighter ship): on Boumfadour (made the ultimate sacrifice)
  • Pteranodon (rank-2 fighter ship): on Arroyo (lived a short but glorious life)
  • Velociraptor (rank-2 fighter ship): on Arroyo (lived a short but glorious life)
  • Tyrannosaur (rank-2 fighter ship): on Arroyo (a LITTLE exploded)
  • Dromiceiomimus (rank-2 fighter ship): on Arroyo (perished to save Arroyo)
  • Triceratops (rank-2 fighter ship): on Arroyo (perished to save Arroyo)

Diplomats

  • Lord McKinley Hereford Basinbloke VII (rank-1 diplomat)

Misc

  • A sample of Charlie moss from the tunnels under L8 (Elvis).

Arroyo

Bonanza Region

  • Terrain: arroyos, scree fields, oasis grass
  • Exploration: II
  • Type: Mining II (hyperidot, native art, hyperplasma)

Adventures

  • A concealed Gwyne bunker/pleasure palace among the grasslands.

Resources

  • 3 units Hyperidot (rank-0)
  • 2 units HyperPlasma (rank-0; 1 turn of food)
  • 3 units Native Art (rank-0)

Units

  • Fightin' Fighters (rank-1 military)

Misc

Cavernous Region

  • Terrain: arroyos, xeric shrublands, caverns
  • Exploration: III (0/24 to IV)
  • Type: Factory II (space shipyard) (The Seve Ballesteros Memorial Shipyard)

Adventures

  • An ancient avestruz burial ground
  • A crash-landed ancient-empire cargo ship

Resources

  • 1 unit Max-EnerG HyperJuice (rank-3; 4 turns of food)

Units

  • Yowlin' Yoshis (rank-2 military) (killed in the line of duty)

Misc

  • A Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower

Devil's Region

  • Terrain: canyons, devil canyons, oasis
  • Exploration: I (2/12 to II)
  • Type: Factory I (explorers, ground military units)

Resources

Misc

  • A terraformer: This requires one turn to get operational, and then can move one hex per turn. Instead of moving, it can instead turn its current hex into a different terrain type. It can do this transformation up to two more times before running out of fuel.

Other Regions

Regions 4-10 are unexplored.

Boumfadour

N.B. Due to previous research, exploring regions on Boumfadour takes a base of 3 turns rather than 6 for levels I and II.

Island Region

  • Terrain: reef, island, sargasso sea
  • Exploration: III
  • Type: Mining II (chemicals, kelp, food)

Resources

  • 3 units Industrial Kelp (rank-0)
  • 3 units Chemicals (rank-0)
  • 2 units Food (rank-0)

Units

  • Reprogrammed Gwyne chemical drones (rank-1 military)

Misc

  • An artificial island, relic of a philosopher-cult of the ancient empire
  • A crashed Gwyne ship

Ocean Region

  • Terrain: ocean, deep ocean
  • Exploration: I
  • Type: Mining I (chemicals, pearls)

Resources

  • 3 units Chemicals (rank-0)

Units

  • Dalek Blue (rank-2 military)

Whirlpool Region

  • Terrain: whirlpool, sargasso sea, deep ocean
  • Exploration: II (0/18 to III)
  • Type: Natural (pearls, chemicals)

Adventures

  • A mysterious area of completely still water, in the middle of the whirlpools.

Units

Storm Region

  • Terrain: ocean, deep ocean, permanent storm
  • Exploration: I (3/6 to II)
  • Type: Natural (chemicals, kelp)

Units

  • Raphael Helsing and his Reef Riders (rank-3 explorers)

Other Regions

Regions 4-10 are unexplored.

Elvis

Hau Ndogg Region

  • Terrain: meadow, light jungle, lake
  • Exploration: III
  • Type: Refining III (crystals) (Riju Tri-Lateral Industrial Complex)

Resources

  • 2 units Unsorted Crystals (rank-0)
  • 1 unit Industrial Kelp (rank-0)
  • 9 units Chemicals (rank-0)
  • 4 units Food (rank-0)
  • 1 unit Metals (rank-0)
  • 6 units Hyperidot (rank-0)
  • 5 units Native Art (rank-0)
  • 0 units Minerals (rank-0)
  • 1 unit Frozen Gas (rank-0)
  • 5 units Mammoth Byproducts (rank-0; 1 food)
  • 2 units Stylish Dress Clothes (rank-0)
  • 1 unit Tactical MRE's (rank-3; 4 food)

Units

    • Dalek Red (rank-2 military)
    • Dalek Yellow (rank-2 military)
  • The Green Berets (rank-2 military) (perished in the line of duty)
  • The Elvis Flytraps (rank-2 military) (perished in the line of duty)
  • Dalek Green (rank-2 military) (exterminated)

Misc

  • A pair of binary birds with an unusually-large telepathic range (no game effect)
  • An unusual network of underwater tunnels, explored by Rick
  • A set of pumps in M9 which can shift the lake to N9
  • A Teleportation Sending Station
  • A Teleportation Receiving Station

Bloos Wade Region

  • Terrain: meadow, light jungle, heavy jungle, fire swamp
  • Exploration: II
  • Type: Mining I (crystals, metal, food)

Adventures

  • A mysterious tower and outbuildings in the middle of a fire swamp

Misc

  • Iavo's cryptic settlement
  • Whenever this region produces raw materials, it produces one additional crystal due to the efforts of homesteaders (legal and Clampett).

Alshu Cup Region

  • Terrain: meadow, marsh, swamp
  • Exploration: I
  • Type: Mining I (crystals, metal)

Donbique Rule Region

  • Terrain: lake, swamp
  • Exploration: I (8/12 to II)
  • Type: Refining I (Chemicals)

Units

  • The StarLight Survey Scouts (rank-3 explorers)

Other Regions

Regions 5-10 are unexplored.

Vefna

Pleistocene Region

  • Terrain: snowfield, glacier, geysers
  • Exploration: I
  • Type: Mining I (frozen gas, mammoth byproducts)

Resources

  • 10 units Frozen Gas (rank-0)
  • 1 unit Rations (rank-4; 5 turns of food)
  • 2 units Mammoth Byproducts (rank-0; 1 food)
  • 1 unit Stylish Robot Butlers (rank-3)

Units

  • The Prisoner Patrol (rank-1 military)
  • Lewison Clarks (rank-4 explorers)

Misc

  • A wormhole transmitter
  • Some mysterious batteries and equipment

Mesozoic Region

  • Terrain: glacier, icy mountain
  • Exploration: I (0/12 to II)
  • Type: Natural (potential source for castle stone)

Adventures

  • A series of ice caves, inside a glacier at the base of a mountain.

Units

Siderian Region

  • Terrain: snowfield, taiga, ice forest
  • Exploration: I (4/12 to II)
  • Type: Natural (potential source for frozen gas)

Adventures

  • A tower made of palace stone, the door cracked open (dubbed the Orogen Craton).

Units

  • KANE: Kereal Agent for Neutralization and Exploration (rank-2 explorers)

Other Regions

Regions 4-10 are unexplored.