Nomic 2/Proposals/What Can A Proposal Do Really
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Tentative Proposal
- Enact a new rule (named Unambiguous Names):
- Names of game elements must be unambiguous. (This only applies to game elements which both can be named and have a name.)
- Rules must not share a name with any other extant rule, unless both rules are unnamed.
- Proposals must not share a name or a wiki page with any other proposal, no matter the state of the proposal.
- Players must have unique names, noms de plume, handles, or other methods of identification.
- Names of game elements must be unambiguous. (This only applies to game elements which both can be named and have a name.)
- Enact a new rule (named Ratifying Proposals):
- A proposal is ratified when the proposal receives a successful vote.
- When a proposal is ratified, all rule modification statements in the text of the proposal are performed in order.
- A rule modification statement is one of the following, or any unambiguous rephrasing of same:
- Enact a new rule (this statement will create a new rule)
- A new rule is created at the end of the current list of rules, and immediately comes into effect.
- Repeal a rule (this statement will repeal an extant rule)
- A repealed rule is replaced with "[REPEALED]" on the rule page. It maintains its rule number and name, but no longer affects the game.
- Amend a rule (this statement will modify an extant rule)
- By default, this statement will entirely replace an extant rule with the new rule described. It can instead state an unambiguous change to make to the rule without requiring the statement to completely reiterate the rule)
- Name an unnamed rule (this statement will give a name to a rule which does not currently have a name)
- Enact a new rule (this statement will create a new rule)
- A rule modification statement is one of the following, or any unambiguous rephrasing of same:
- When a proposal is ratified, all rule modification statements in the text of the proposal are performed in order.
- A proposal is ratified when the proposal receives a successful vote.
- Enact a new rule (named What Makes Quorum):
- A quorum of players requires every player.
- Enact a new rule (named Voting Successfully):
- A successful vote requires a quorum of players to unambiguously agree to the proposal.
- Players may only cast their own vote.
- Agreement is indicated by casting a positive vote in the Voting section of the proposal.
- Casting a vote is performed by adding their name and a positive, negative, or abstention statement in the Voting section of the proposal, and optionally a comment.
- A positive statement includes "Aye", "Yes", "Agree", and any other unambiguous similar term, and takes first precedence.
- A negative statement includes "Nay", "No", "Disagree", and any other unambiguous similar term.
- A player may vote or modify his or her vote at any time before a proposal is ratified.
- A successful vote requires a quorum of players to unambiguously agree to the proposal.
- Amend existing rule #7: Previously read "The players may change the rules by unanimous agreement." Now reads:
- The players may change the rules by ratifying a proposal.
Voting
This proposal shouldn't be voted on until What the Heck passes.