Planescape: Fallout/The story so far/Session ten
With Zahra still twitching, the group continued wandering through the Red Room, slowly figuring out the 'logic' of the place. After Hark threatened some spirits which turned out to probably be dream-projections of some madmen, the group figured out how to use the eye jars to get where they wanted, and found the 'lab in the heart', a place where magic could be crafted without the usual ingredients, where Aescher made some fire-resistance potions and a mystical 'sunscreen' for Zahra, as well as discovering the three metal discs secreted there. With some effort, Indigo and Aescher managed to translate the discs:
The first disc:
- AS WE MADE THE FINAL APPROACH THE POWERFUL MAGICS THAT PROTECTUL US NEARED THEIR BREAKING POINT JUST AS WE FEARED WE FEARED WE WOULD BE OVERCOME THERE IT WAS BLACK AGAINST THE SUN BUT ONLY BY COMPATISON THE INFERNO OF THE FIERY HALL WAS STILL NEARLY INCONCIEVABLE BUT I FELT MY SPELLS WOULD HOLD
The second disc:
- THE DARK SPOT IN WHICH LIES THE FIERY HALL THREE DEGEES NORTH WEST ON THE DISK OF THE SUN WHEN OBSERVED AT NOON ON MIDSUMMERS DAY
The third disc was an annotated map of the fiery hall.
The group also managed to meet the Xaositect spy, who gave them a small chess piece, telling them it was the key to opening the gate to the Fiery Hall. He also cautioned them that the seven spokes brought destruction, but that he hoped he had stopped it with 'life'.