Low Estate/MUDchat2

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[LowEstate]|Fri 13:33 Rob says, "oh look, turn 7"

[LowEstate]|Fri 13:38 Rob says, "hm, what to search for and/or how to relax"

[LowEstate]|Fri 13:48 lpsmith says, "Wait, if we all unlock five techniques with our act 1 fate points, that seems to me like a massive power boost for our characters."

[LowEstate]|Fri 13:49 Jota says, "Clearly we are levelling up after this encounter."

[LowEstate]|Fri 13:50 Jota says (to lps), "But more seriously, it seems like it is potentially weird either way: if we just lost the fate points, then those of us who already unlocked techniques get an unfair advantage over those who haven't."

[LowEstate]|Fri 13:50 lpsmith says, "Yeah, that's basically it. Except adding 5 stunts to a FATE character is a lot."

[LowEstate]|Fri 13:51 maga says, "I thought unlocking techniques only worked until refresh"

[LowEstate]|Fri 13:51 lpsmith says, "This is why I imagined FATE points spent on unlocking a technique were held in abeyance, and weren't subject to refresh, as they were still being used to unlock that technique."

[LowEstate]|Fri 13:51 Jota says (to maga), "It's until the end of the adventure."

[LowEstate]|Fri 13:51 lpsmith says, "(or alternatively, that they'd be re-used right away to re-unlock that technique)"

[LowEstate]|Fri 13:51 lpsmith says, "(if you wished)"

[LowEstate]|Fri 13:52 Jota says (to lps), "I don't see any motivation to do that."

[LowEstate]|Fri 13:52 Rob says, "I have no clue what techniques I'd unlock right now if I had to pick something"

[LowEstate]|Fri 13:52 Jota says, "Since you could always unlock them later with no penalty."

[LowEstate]|Fri 13:52 lpsmith says, "No, you're right."

[LowEstate]|Fri 13:52 lpsmith says, "Exactly."

[LowEstate]|Fri 13:53 lpsmith says, "(Although I might want to unlock my last 'elemental communication' right away if I wanted to cart around a djinn with me.)"

[LowEstate]|Fri 13:53 Jota says, "Heh."

[LowEstate]|Fri 13:53 lpsmith says (to Rob), "Unlocking advanced successes for your high skills seems like a reasonable choice."

[LowEstate]|Fri 13:54 lpsmith says, "Nice and generic."

[LowEstate]|Fri 13:54 Rob says, "hmm"

[LowEstate]|Fri 13:55 Jota asks, "Is there anything that you think Lazer's primary aspects should give him a bonus to doing?"

[LowEstate]|Fri 13:59 Jota says, "E.g., you could say that he gets a bonus to Fingersmithery whenever he's making or repairing something."

[LowEstate]|Fri 13:59 Rob says, "oh ah hmm mm"

[LowEstate]|Fri 14:00 inky says, "in theory this shouldn't be a huge powerup because 1) techniques are supposed to be less powerful than stunts and 2) they're only unlocked until the end of the adventure"

[LowEstate]|Fri 14:00 Jota says, "Or that he can use Resolve instead of Social when he chooses to stare somebody down, because of the haunting look in his eyes (from Man Out of Time)."

[LowEstate]|Fri 14:00 inky says, "but I'm not really sure how this works yet"

[LowEstate]|Fri 14:01 Jota says (to inky), "I guess this is a useful experiment."

[LowEstate]|Fri 14:01 lpsmith says, "Really? They seemed pretty identical to me (techniques and stunts)"

[LowEstate]|Fri 14:01 Rob says, "the freaky stare, that sounds plausible"

[LowEstate]|Fri 14:01 lpsmith says, "Many stunts are explicitly 'use X instead of Y in Z situations'."

[LowEstate]|Fri 14:02 Jota says (to lps), "Mmm. Actually, I do recall inky's system doc specifically saying that a lot of stunts would work as techniques..."

[LowEstate]|Fri 14:02 Rob says, "the Steve Jobs bio mentions that he perfected this unblinking stare he'd use to wither away the resolve of opponents in negotations"

[LowEstate]|Fri 14:02 lpsmith says, "(I should add that they are less powerful than the stunts in #lprpg, because we increased the power of stunts there)"

[LowEstate]|Fri 14:05 Rob says, "hrm"

[LowEstate]|Fri 14:05 Rob says, "I don't know what stunts are, it occurs to me while trying to follow this"

[LowEstate]|Fri 14:07 Rob | plenty of stunts from the standard FATE rules qualify

[LowEstate]|Fri 14:07 lpsmith says, "They are from Spirit of the Century (aka FATE)"

[LowEstate]|Fri 14:07 Rob says, "is the only mention in inky's doc of the word stunt"

[LowEstate]|Fri 14:07 inky says, "yeah, I guess my thought is that stunts vary in power considerably"

[LowEstate]|Fri 14:07 Jota says, "Basically, they are a mechanic from a different RPG that was one of inky's inspirations when creating his rules."

[LowEstate]|Fri 14:08 Rob says, "this is reminding me of when I skipped trigonometry to take calculus, which was a bad idea because a lot of it was built on trigonometry"

[LowEstate]|Fri 14:08 inky says, "like IIRC there's a "special weapon" stunt that effectively gives you a permanent +1 to weapons roll plus some other bonus"

[LowEstate]|Fri 14:08 lpsmith | http://www.faterpg.com/dl/sotc-srd.html#id12

[LowEstate]|Fri 14:08 inky says, "which is much better than a technique"

[LowEstate]|Fri 14:08 Rob says, "thanks"

[LowEstate]|Fri 14:08 inky says, "but the stunt that's like "+2 to resist interrogation" or something would make a fine technique"

[LowEstate]|Fri 14:09 lpsmith says, "The more powerful stunts tend to have prerequisite stunts."

[LowEstate]|Fri 14:10 inky says, "true"

[LowEstate]|Fri 14:11 lpsmith says, "At any rate, if you are OK with giving us an extra 5 techniques each, I will take 'em ;-)"

[LowEstate]|Fri 14:12 inky says, "it's not actually an extra five, it's an extra 5 - however many you have left, but yeah"

[LowEstate]|Fri 14:13 Rob says, "man this reminds me of looking up courses in college, and all the cool one have all these chains of prerequisites"

[LowEstate]|Fri 14:14 lpsmith asks, "Also, now that we're past the crisis, I can ask what seems reasonable to do for the remainder of the adventure about this djinn. Like, it would make sense for me to try to talk to this guy again in more subdued circumstances, but is that going to be too weird/powerful?"

[LowEstate]|Fri 14:15 lpsmith says (to inky), "(right, but the total is still 5, given that we'll also have all our fate points)"

[LowEstate]|Fri 14:15 inky asks, "you mean, the total number of techniques you will have accumulated during act 1 is 5?"

[LowEstate]|Fri 14:15 lpsmith says, "Right. Well, I guess not if we spent 'em to up a roll."

[LowEstate]|Fri 14:16 inky says, "yeah"

[LowEstate]|Fri 14:16 inky says, "but yeah, I'm not too worried (yet)"

[LowEstate]|Fri 14:16 inky says, "I may be worried if you guys keep rolling so high"

[LowEstate]|Fri 14:16 Rob says, "heh"

[LowEstate]|Fri 14:16 lpsmith exclaims, "I know!"

[LowEstate]|Fri 14:16 Rob says, "where's the fun in that, mopes the GM"

[LowEstate]/Fri 14:58 Jota says, "I just realized something a bit sad."

[LowEstate]|Fri 14:59 Jota says, "Even if we succeed, at the end of all this, most of the party will still be orphans."

[LowEstate]|Fri 14:59 lpsmith says, "Yeah, but we can then become singing pirates."

[LowEstate]|Fri 14:59 Jota says, "Yeah, that's true."

[LowEstate]/Fri 18:29 lpsmith asks, "Hey, how far from the ocean are we?"

[LowEstate]|Fri 18:29 lpsmith says, "(and can we be close-ish?)"

[LowEstate]|Fri 18:32 inky says, "it's basically a puget sound setup"

[LowEstate]|Fri 18:32 inky says, "the city is on the banks of a big sheltered harbor which eventually goes out into the ocean at large"

[LowEstate]|Fri 18:35 Roger says, "Sewage goes in, just sticks around"

[LowEstate]/Fri 19:06 lpsmith says (to inky), "OK, tell me if my additions are unreasonable."

[LowEstate]|Fri 19:20 lpsmith says, "(also my description of 'Elemental Rapport')"

[LowEstate]|Fri 19:27 inky says, "yeah, that seems pretty reasonable"

[LowEstate]|Fri 19:28 lpsmith says, "Excellent."

[LowEstate]/Fri 19:59 Jota says, "I wonder if we ought to explain everything that's happened to Sister Marianne at some point."

[LowEstate]/Sat 03:14 Rob updates Lazer Turn 6 at 2am


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