Itinerant Royalty Errands
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What?
cf https://joshg.itch.io/interstellar-errands
Summary
- There's a hexmap with a half-dozen countries and different terrains
- There's a pool of like 30 zodiac signs/tarot cards
- Characters have like 30-40 skills that go 1-100
- Characters have a couple ongoing projects (maybe two slots, they can choose how many to fill and what type they are)
- Characters have a current job
- Each round is a season, you get 20 turns
- A turn is a draw from a deck
- You get a deck made up of: cards based on your job x hex (work events), cards based on your hex (travel events), cards based just on your job (lifepath events)
- Card encounters are like threats at http://apocalypse-world.com/ApocalypseWorldBasicRefbook2ndEd.pdf I think
- You encounter a MAZE in the FOREST (nature: to trap, to frustrate passage). Signifiers: HOUND, SCORPION. Default skill: STRENGTH. Risky skill: DUELING.
- The person can decide what it means and pick a skill (or spend an extra turn to skip it) to roll and then there's a space to write some commentary about the encounter. If they roll, win or lose, they get +1 xp of the default skill. If they win they get some reward based on difficulty and if they lose they have a penalty based on same.
- You encounter a MAZE in the FOREST (nature: to trap, to frustrate passage). Signifiers: HOUND, SCORPION. Default skill: STRENGTH. Risky skill: DUELING.
- At the end of the season you can write a letter to somebody else in the game (you get +5 free xp for that).
- Jobs have like six key skills - if you get xp in a key skill you get x3 points.