House Aramin

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House Overview

A small, young house which just broke off of House Sulei less than a century ago. Despite -- or perhaps because of -- their small size, they've shown remarkable rate of technological development in that short time, and thus proved to be a very important player in the alliance against House Gwyne.

Players

  • vimes
  • Jota
  • Lucian

House Skills

  • Trade: Average
  • Industry: Good
  • Research: Good
  • Exploration: Average
  • Diplomacy: Bad
  • Military: Average

House Aspects

(Two things of note about the House that can be used to benefit/penalize character actions wrt that house -- this could be unusual talents possessed by the members, a particular House ethos, some standard-issue piece of equipment, etc)

Jarou Allies - The Jarou are an race of alien shapeshifters with no homeworld. They have joined with House Aramin in the hope of being able to found a home colony on the far side of the wormhole.

House Background

(More about the House, history, governance, name of home planet or planets, any special assets, etc)

Characters of Interest

(list characters in the house, players or non-players. players should have a more complete skillset listed, but you don't have to decide now who is who. it would be useful to know the names of important/significant people in the house even if they aren't present on the colony -- eg, the head of the house)

The Colony

  • What sort of planet is the colony on and what is its name, what's the terrain like, what resources are found on the planet
  • What does the colony do (ie, why is there a colony here?) Was it for resource-gathering (farming, mining, etc), industry, military training, or what? ('Research' and 'tourism' are probably stylistically bad choices, so I wouldn't pick those as the primary thing)
  • What nearby planets might be of interest?