Agents Of Empire/Turns/Introduction/House Raix
Vefna at last! The transition from House Gwyne to your own was relatively smooth -- the Gwyne troops on Vefna seemed frankly glad to be leaving the planet. You've spent the time studying the surroundings and have put together some idea of the area arround the colony (the colony is located at hex I6 on the map included in the game feelies).
Taking stock of the situation, your colony's assets are as follows:
- The main colony, located at hex I6
- You have also explored hexes I5, H6, and I7
- A gas mining operation (ie, a mine which produces Frozen Gas) in hex I7
- A basic cargo ship
- A novice-level diplomatic unit, located back at the Empire
- Some insider information about trading demand for the next few months
- 10 mega-credits in the colony treasury (what your House was able to scrounge up in liquid capital)
You are just getting yourself settled when two important messages arrive for the House leadership. The first is from the Imperial Senate, and reads as follows "In recognition of the Empire's glorious generosity in awarding the new colony planet to House Raix in order to promote the wealth and welfare of [...etc, etc...] so that the majesty of the Empire shall not soon dim and yet nevertheless shine ever onwards [...etc, etc...] in order to demonstrate that they are able to fully utilize the planet they have been awarded and in recognition of the aforementioned generosity, House Raix is directed to pay a tax of 30 mega-credits, to be paid 24 weeks from receipt of this message." The second is much shorter, and is a brief note from your contacts in the Senate. "Someone's attached a rider to an entertainment bill that'll levy a tax of 5 mega-credits on all planets with gas-production operations. Passage is looking likely; the vote is six weeks from now. Please advise."
Time to take action! Decide what you'd like your House and characters to do, and fill in the actions on your turn 1 page. If you have questions, see the instructions page.