Agents Of Empire/Turns/1/House Aramin

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Turn 1

House Actions

  • In the shipping phase, we have nothing to ship, unless one of our characters wants to go someplace.
  • In the fighting phase, we have no one to fight against.
  • In the exploration phase, we have no exploration units yet.
  • In the production phase, we produce 1 unit of Unsorted Crystals from our Extensive stand of vegetation.
  • In the processing phase, we do nothing because we don't have 3 units of raw materials yet.
  • In the research phase, we begin researching the mysterious illness among the colonists. This will take three turns.
  • In the building phase, we construct a squad of airbuggies, flat-bottomed hovercraft with turbines on the rear for propulsion and steering (Trained Exploration units, rank 2). Rick Starfarer assists with the design and construction of the airbuggies, using his Great Survival skill, reducing the cost from 5 to 4. We also upgrade our crystal farm from Basic to Large (rank 2). Jude Farlight assists with his Great Engineering reducing the cost from 7 to 5. Total cost: 9 Mc.
  • In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
  • In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we presumably don't buy anything.
  • In the politics phase, uh, I dunno. Do we have any politics to make?

Character Actions

Rick Starfarer: Assists in the design of the perfect planetary exploration craft.