Agents Of Empire/Turns/12/House Advantage
Turn 12
House Actions
Shipping: The cargo ship returns home.
Exploration: the First Hrobaj Cadet Scouts explore K12, then J10 just to see if it's really as boring as the locals say.
Production: food plant at J13 produces 2 units of Pelagic Mulch. The corn mazes produce 2 unit of Savage Corn.
Processing: none.
Research: the Tomorrow Institute begins research on the founding legend of House Advantage, which has been sadly misrepresented by irrelevant academics, resentful politicians and people who were there. The real story is rather more noble and inspiring. Katlian College begins research on the military applications of entirely too much thorium.
Building: none.
Landing: none. We move to
Trade: we pay 15 Mc in taxes.
Character Actions
Elaine dons one of the brand-new House uniforms and goes to attend the Emperor's party.
(provisional) Jathries attends the Senate vote on the Prime Tax Reduction Act, keeping his ear to the ground to try and anticipate any last-minute surprises.
Results
The processors produce food and savage corn as scheduled. The research institutions research.
The First Hrobaj Cadet Scouts explore K12, finding another promising spot for an aquaculture farm, and then J10, finding little of interest.
Jathries's efforts from last turn bear fruit and a set of stimulants suitable for reviving the Geoleverage Assessment Taskforce is concocted. They recover woozy and not remembering much.
Jathries and others assist in making sure everything goes smoothly in the passing of the bill. The bill having passed, 15 mega-credits in taxes go to the imperial treasury.
Elaine goes to the imperial party and has Adventures.