Agents Of Empire/Turns/12/House Prime

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Turn 12

House Actions

  • Shipping: Cargo ship back to home.
  • Fighting: Drone units back to original position. (M11)
  • Exploration: Rafael and his Reef Explorers go to I15 and J11.
  • Production: 2 units of kelp, 1 unit of chemicals.
  • Processing: [None.]
  • Research: Research finishes researching.
  • Building: Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology.
  • Landing: Cargo ship lands.
  • Trading: We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
  • Politics: Basinbloke wrangles everything together at the vote, including massaging the ego of the Grazenians and to explain it was to save Grazenian lives so there's no hard feelings about the astro-polo game, then attends the cool afterparty.

Character Actions

  • Dark: Bulks up with his native Hardiness (last Fate point) to visit the whirlpools of Q11.
  • Silentus: Attends the party.

Results

Some more kelp and chemicals are produced. Work begins on the new research institution, while the old research institution produces some preliminary results for a method for using local fauna to serve as defenses against enemy units.

Rafael explores I15 and J11, finding, exactly as predicted, plentiful sources for chemicals. Dark pits himself against the whirlpools and emerges victorious, finding a crashed Gwyne ship tossed among the whirlpools but possibly salvageable.

Silentus goes to the emperor's party and has Adventures. Basingbloke does too, surprisingly enough.