Agents Of Empire/Turns/11/House Prime

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Turn 11

House Actions

  • Shipping: Cargo ship takes 3 chemicals & 2 kelp for sale at Elvis.
  • Fighting: Drone units take position near soldiers (at J13).
  • Exploration: Rafael and his Reef Explorers finish taking water samples.
  • Production: 2 units of kelp, 1 unit of chemicals.
  • Processing: [None.]
  • Research: Research continues researching.
  • Building: [None.]
  • Landing: Cargo ship lands.
  • Trading: 3 chemicals / 2 kelp sells for 6 megacredits. 4 megacredits for the Astro-Polo championship.
  • Politics: Basinbloke a.) makes sure the bill has enough votes to pass on turn 12, leaving off the tax rider if able. b.) uses his other time to chum up with the Emperor's ambassador to find out intel about his and the ambassador's future intentions.

Character Actions

  • Dark: Handles the soldiers (at J13) on planet.
  • Silentus: Travels to the imperial party planet. One of his transport's astro-tires deflated along the way, and he had to take some time off to fix it. That's all that happened. Really.

Results

Prime produces some kelp and chemicals, ships other kelp and chemicals to Elvis, and donates 4 mega-credits to the astro-polo championship. The research continues.

Dark successfully subdues the soldiers in J13 and reclaims the chemicals they were guarding, while Silentus continues to do nothing of any interest whatsoever.

Rafael completes his work, locating nearby areas of interest:

  • Rank-2 Chemical sources: J11, I15, L14
  • Rank-3 Chemical sources: G15, G16, M14, I17
  • Rank-2 Kelp sources: M13
  • Rank-1 Pearls sources: I11
  • Rank-3 Pearls sources: I16