Agents Of Empire/Turns/3/House Aramin

From RPG Wiki
Jump to navigationJump to search

Turn 3

Previous turn: Turn 2

House Actions

  • Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.
  • Fighting: [None]
  • Exploration: Our new airbuggies explore M11 and N11. Jude1 and Jude2 and Jude3 arrive from Turn 4, via their successfully researched crystalline time travel implants. Rick explores hex P12.
  • Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
  • Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
  • Research: Jude0, Jude3, Jude1 and Jude2 research crystal-based time travel biotechnologies and crystal-based twin identification technology over a week of relaxed lunches, their heightened communication skills and intuitive understanding of the problems making the work go by in a flash.
  • Building: [None]
  • Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.
  • Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.
  • Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome! Inquire within!' Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Contention breaks out among the Judes over who precisely is responsible for last week's lunch tab. The obvious solution of going back in time and making a clever investment is suggested, and Jude1 is chosen by random lot. After departing for some point in the past, he is mysteriously not seen again.

Character Actions

  • Jude was going to provide assistance in the research lab by way of attempting to identify and use individual dual-mode crystals particularly suited to the medical research or cure process, but it appears the illness has been cured!
  • Rick launches himself via rocket catapult from the top of the large dome atop the colony capitol building, via a parabolic trajectory into the center of hex P12 (rank 3), whence he will explore his way back home.
  • Reig recovers this turn, spending a lot of time sleeping in a ball (literally) on the ship as it travels to the Empire.

Results

Next

Next turn: Turn 4