Agents Of Empire/Turns/5/House Intrepid

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Turn 5

Previous turn: Turn 4

House Actions

Shipping:

  • Seve and the Fightin' Fighters transfer to the ex-pirate ship, which shall be called... Thunderchild! They check in with Nif@x for details of their next stop (see below).
  • The Titanicus heads straight back to Arroyo, transporting the pirate booty. The crew's going to be busy from here on in.

Fighting: None, hopefully.

Exploration: The Lewison Clarks explore the grasslands at K15.

Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.

Processing: None.

Research: None.

Building: We spend 5Mc on a rank-1 producer on the I13 hyperidot source. Also, a new rank-2 military unit, The Foreign Legion, is trained up for 3 MCr.

Landing:

  • The Titanicus arrives back at Arroyo.
  • Thunderchild arrives at... ?!

Trade: None.

Politics: None.

Character Actions

Bram Lincoln Continental (Roger): Bram explores into H13.

Seve Ballesteros (Iain): Seve gets in touch with Nif@x and offers his help. He's still travelling around doing promotion for the League of Champions, so what harm can a little extra cargo do?

Results

The Bonanza mine produces two units of hyperidot, while meanwhile another hyperidot mine is built on I13. The Foreign Legion is trained up on K14 and ready for offplanet work, while the Titanicus arrives back ready to take them there (or something).

Bram explores the screen fields of H13 and discovers yet another hyperidot mine (a rank-2 source). The Lewison Clarks, meanwhile, discover a Mysterious Machine, like a tractor built on an enormous scale, half-buried beneath the grasslands of K15.

Seve gets another mission and executes it to the tune of three mega-credits.

Next

Next turn: Turn 6