Agents Of Empire/Turns/8/House Advantage

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Turn 8

House Actions

Shipping: The cargo ship returns to Hrobaj.

Exploration: the First Hrobaj Cadet Scouts explore H9. The Geoleverage Assessment Taskforce explore N11 and the far shore of M11.

Production: food plant at J13 produces 2 units of Krill Slurry. The corn maze produces 1 unit of Savage Corn.

Processing: none.

Research: the Tomorrow Institute continues research on a Colour Out Of Space. Katlian College continues research on appropriate military technologies suitable for a weak, ill-trained force fighting a larger, more experienced one.

Building: none.

Landing: The cargo ship lands on Hrobaj.

Trade: none.

Character Actions

Elaine (provisional) works with the Katlian College on their military tactics.

Jathries helps write up the Tomorrow Institute's glossy final report, complete with color calibration characteristics and a test swatch of the new color, Cosmowinkle.

Results

Advantage's barns fill up with additional units of Food and Savage Corn. The First Hrobaj Cadet Scouts explore H9 and discover a group of natives with unusual rod/cone arrangements, which make them extremely useful as a focus group for the Tomorrow Institute's efforts. The Geoleverage Taskforce explores N11 and reports back on the existence of a rank-1 source for a potential Thorium mine. Then they explore M11 and don't report back at all.

With the assistance of Elaine and Jathries, the research institutes complete their work. Jathries and the Tomorrow Institute produce Cosmowinkle, the color that requires eye surgery for normal humans to perceive, making it an ideal status symbol among the nouveau riche. Also, anyone who sees it for more than a few minutes has everything taste like butterscotch for the next 24 hours, but this will no doubt be fixed with Cosmowinkle 2.0 Elaine and Katlian College, on the other hand, produce a work on guerilla tactics. Unfortunately, due to some miscommunication and an over-eager spellchecker, what the college actually produces is a work on gorilla tactics, allowing Advantage to spend units of Cute Animals in place of 2 mega-credits of a ground military unit's cost.