FATE Numenera/Character Classes
In Numenera, there are three character classes: Glaive, Jack, and Nano. A Glaive is a fighter; a Nano is a techno-mage, and a Jack is a generalist. To preserve the feel of the two 'specialist' classes vs. the 'generalist' class, the suite of skill slots you can fill out are different for each:
The Jack gets the normal FATE skill pyramid, and has no restrictions on what skills can fill what slots:
+4: _____
+3: _____ _____
+2: _____ _____ _____
+1: _____ _____ _____ _____
In other words, one skill chosen at +4, two at +3, three at +2, and four at +1.
The Glaive and Nano are specialists, and get a skill ladder:
+5: _____
+4: _____
+3: _____
+2: _____ _____
+1: _____ _____
So, one each at +5, +4, and +3, and two each at +2 and +1. In addition, to reflect the specialized training that each receive, the Glaive may not choose the 'Numenera' skills higher than a 2 (Craft, Lore), while the Nano may not take Fight higher than a 2.
Each class has special abilities available to it in Numenera that translate to 'class stunts' in FATE: 'Fighting Moves' for the Glaive, 'Esoteries' for the Nano, and 'Tricks of the Trade' for the Jack. All other stunts are available to all classes (i.e. the ones from the 'Character Focus' and the 'Character Descriptor', or any from FATE core).
If you want to be some other kind of specialist, come up with a name for your class, choose the skill ladder instead of the skill pyramid, and avoid taking Fight, Craft, or Lore higher than a 2. Your 'class stunts' are that of the Jack, or you can make up your own.