House Advantage

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House Overview

House Advantage is an ultra-new house, created when a loose association of bright young things in the Imperial administration pulled off a brilliant political manoeuvre that gained them some substantial and lucrative Imperial possessions (and, in the process, seriously irritated several of the larger Houses). The problem was that their plan didn't extend much further than that; they have no standing military, a skeleton administrative service and a rather unclear idea of who's in charge and what the next objective is. The most probable outcome is that Advantage will collapse through infighting, organisational chaos and the depredations of Gwyne and Reeft; but a good many smaller Houses would like to see them survive at least for a while.

Players

  • maga
  • katre

House Skills

  • Trade: Average
  • Industry: Average
  • Research: Good
  • Exploration: Good
  • Diplomacy: Bad
  • Military: Average

House Background

(More about the House, history, governance, name of home planet or planets, any special assets, etc)

Characters of Interest

(list characters in the house, players or non-players. players should have a more complete skillset listed, but you don't have to decide now who is who. it would be useful to know the names of important/significant people in the house even if they aren't present on the colony -- eg, the head of the house)

The Colony

 * What sort of planet is the colony on and what is its name, what's the terrain like, what resources are found on the planet
 * What does the colony do (ie, why is there a colony here?) Was it for resource-gathering (farming, mining, etc), industry, military training, or what? ('Research' and 'tourism' are probably stylistically bad choices, so I wouldn't pick those as the primary thing)
 * What nearby planets might be of interest?