Difference between revisions of "Noodling/Skill Checks"

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(Created page with "This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then ...")
 
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This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.
This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.
Skills we're using: Academics, Athletics, Brawn, Fingersmithery, Nature, Reflexes, Resolve, Science, Stealth, Talk Up, Talk Down.


===PC climbs the rigging, grabs a rope, and swings onto the nearby ship===
===PC climbs the rigging, grabs a rope, and swings onto the nearby ship===
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===PC and his companion set off a blade trap; PC tries to push his companion out of the way===
===PC and his companion set off a blade trap; PC tries to push his companion out of the way===
===PC and her companion hold up a merchant in an alley===
===PC and her companion hold up a merchant in an alley===
===PC, in disguise as a guard, tries to bluff his way past some other guards===

Revision as of 19:29, 12 May 2016

This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.

Skills we're using: Academics, Athletics, Brawn, Fingersmithery, Nature, Reflexes, Resolve, Science, Stealth, Talk Up, Talk Down.

PC climbs the rigging, grabs a rope, and swings onto the nearby ship

PC jumps out a window, lands on a horse hanging out there, and rides off

PC holding a glass of wine is accosted; he throws it at his opponent's face, blinding her

PC cuts the rope on a chandelier, sending it crashing down on someone's head

PC composes a poem on the spot to impress gentleman he's just met in the garden

PC intercepts a love letter containing a secret message and decodes it

PC rallies a group of villagers to get them to storm the church where the bad guy is holed up

PC judges a duel where he thinks one of the people is going to try to cheat

PC gets involved in a high-stakes card game to win back a family heirloom his nephew lost

PC is looking to find a smuggler who may have been involved in some art heist

PC duels a pirate on a gargoyle-studded rooftop

PC tries to start a rumor about another courtier that can't be traced back to her

PC shoots somebody across the deck of a pirate ship while the ship is on fire

PC, in the crow's nest at night, keeps an eye out for enemy ships

PC incites two duelists to fight over him

PC tries to help out the badly-wounded survivor of a duel

PC drives a wagon down a street and through a (closed) city gate

PC tries to drink somebody else under the table to get her out of the way for the evening

PC and his companion set off a blade trap; PC tries to push his companion out of the way

PC and her companion hold up a merchant in an alley

PC, in disguise as a guard, tries to bluff his way past some other guards