(Created page with "This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then ...")
This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.
This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.
===PC climbs the rigging, grabs a rope, and swings onto the nearby ship===
===PC climbs the rigging, grabs a rope, and swings onto the nearby ship===
Line 21:
Line 23:
===PC and his companion set off a blade trap; PC tries to push his companion out of the way===
===PC and his companion set off a blade trap; PC tries to push his companion out of the way===
===PC and her companion hold up a merchant in an alley===
===PC and her companion hold up a merchant in an alley===
===PC, in disguise as a guard, tries to bluff his way past some other guards===
Revision as of 19:29, 12 May 2016
This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.