Finn McCool, Male Human Created using PCGen 5.8.0 on Jan 6, 2006 Revised 25 Mar 2006 (by Roger Carbol) Finn McCool Medium-size Male Human Druid 9 Hit Dice: (9d8)+27 Hit Points: 75 Initiative: +0 Speed: Walk 20' AC: 27 (flatfooted 27, touch 13) Attacks: *Scimitar +10/+5; ; Damage: *Scimitar 1d6+4; ; Vision: Normal Face / Reach: 5.0 ft. / 5 Special Qualities: Animal Companion (Ex), Nature Sense (Ex), Resist Nature's Lure (Ex), Trackless Step (Ex), Venom Immunity (Ex), Wild Empathy (Ex) +10, Wild Shape (Su) 3/day for 9 hours (Large), Woodland Stride (Ex) Saves: Fortitude: +9, Reflex: +5, Will: +9 Abilities: STR 16 (+3), DEX 10 (+0), CON 16 (+3), INT 8 (-1), WIS 16 (+3), CHA 8 (-1) Skills: Appraise -1; Balance -5; Bluff -1; Climb -2; Concentration 3; Craft (Untrained) -1; Diplomacy -1; Disguise -1; Escape Artist -5; Forgery -1; Gather Information -1; Handle Animal 11; Heal 15; Hide -5; Intimidate -1; Jump -8; Listen 17; Move Silently -5; Ride 2; Search -1; Sense Motive 3; Spot 17; Survival 5; Swim -7; Feats: Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Craft Wand, Lightning Reflexes, Scribe Scroll, Shield Proficiency Challenge Rating: 9 Alignment: Neutral Good Possessions: +2 Dragonhide Plate; (7300 gp) +2 Darkwood Shield; (4257 gp) Ioun Stone (Dusty Rose); (5000 gp) (+1 insight bonus to AC) Ring of Protection +2; (8000 gp) +1 ghost touch Scimitar; (8315 gp) Scrolls and Wands (self-created): Detect Magic Wand 157.5gp Detect Poison Wand 157.5gp CLW Wand 375 Faerie Fire Scroll 12.5gp * 5 Lesser Restoration Scroll 75 * 5 Daylight Scroll 187.5gp Neutralize Poison Scroll 187.5gp Remove Disease Scroll 187.5gp Stone Shape Scroll 187.5gp Oils for Reincarnation: 1000gp Total equipment: 35749.5gp Spells: Spells per Day: (6/5/5/4/2/1/0/0/0/ DC:13+spell level) Druid - Known: Level 0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue Level 1: Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I Level 2: Animal Messenger, Animal Trance, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Restoration, Lesser, Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape Level 3: Call Lightning, Cure Moderate Wounds, Daylight, Diminish Plants, Dominate Animal, Magic Fang, Greater, Meld into Stone, Neutralize Poison, Plant Growth, Poison, Protection from Energy, Quench, Remove Disease, Sleet Storm, Snare, Speak with Plants, Spike Growth, Stone Shape, Summon Nature's Ally III, Water Breathing, Wind Wall Level 4: Air Walk, Antiplant Shell, Blight, Command Plants, Control Water, Cure Serious Wounds, Dispel Magic, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm, Reincarnate, Repel Vermin, Rusting Grasp, Scrying, Spike Stones, Summon Nature's Ally IV Level 5: Animal Growth, Atonement, Awaken, Baleful Polymorph, Call Lightning Storm, Commune with Nature, Control Winds, Cure Critical Wounds, Death Ward, Hallow, Insect Plague, Stoneskin, Summon Nature's Ally V, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Wall of Fire, Wall of Thorns Spells Prepared: 5: Commune with Nature 4: Reincarnation, Dispel Magic 3: Protection from Energy (x2), Call Lightning, Cure Moderate Wounds, 2: Barkskin * 5 1: Longstrider, Magic Fang (x4) 0: Cure Minor Wounds (x6) Ape Companion (Kong): Size/Type: Large Animal Hit Dice: 8d8+19 (58 hp) Initiative: +2 Speed: 30 ft. (6 squares), climb 30 ft. Armor Class: 19 (-1 size, +3 Dex, +7 natural), touch 12, flat-footed 16 Base Attack/Grapple: +4/+13 Attack: Claws +8 melee (1d6+6) Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +6, Will +2 Abilities: Str 23, Dex 17, Con 14, Int 2, Wis 12, Cha 7 Skills: Climb +14, Listen +6, Spot +6 Feats: Alertness, Toughness, Evasion Environment: Warm forests