|
Roll |
Season |
Results |
|
01-25 |
Winter |
May take the Buslayevich Bowman School for 5 HP less then normal |
|
26-50 |
Spring |
Gain Ride skill for free |
|
51-75 |
Summer |
You are an exceptional rider, whenever you use the Ride, Mounting or Trick Ride knacks, you get a Free Raise. |
|
76-100 |
Autumn |
You have a well-trained horse, even among your people; gain a free unkept die (+1k0) when working with it. |
Traditions (7th Sea™ Background)
Following the Old Ways of offering food, shelter and friendship is not some archaic foolery to be bandied about by the old women of the people; it is the right and truthful Way of things. You will follow the tradition of the Old Ways of offering food, shelter, friendship and even your tent to the strangest of wanderers. You will greet such travelers with a hearty welcome, warm smile and a generosity fitting the nature of your Traditions. The number of points you invest in this background determines how far (no matter how strange or undesirable the person might be) you are willing to go along with the Old Ways.
d20™ System Mechanics
Favored Classes: Fighters, Noble, Rangers
Typical Prestige Classes: Buslayevich Bowman, Pyeryem, Stelet
Class Skill: Ride
Automatic Language: Ussuran
Bonus Languages: Fhideli, Crescent, Cathayan, Kosars
Molhyna
The homeland of immortal Koshchei, Molhyna is remote, even for Ussura, and its crops and fishing industry are its only real ties to the rest of Matushka’s domain. As of late, Molhyna has suffered greatly under ill born tyranny and Kosars raids. Most recently the revolt of the Kosar has brought about even more hostility, tension and outright war to the region.
7th Sea™Mechanics
Lose one Reputation Die when interacting with the world outside of Molhyna. You may purchase the Worldly Arcana, but at the cost of 12 HP.
Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Season |
Results |
|
01-25 |
Winter |
Receive Cold Climate Conditioning for free and 1 free Rank in the Survival Knack even if you do not have a Skill that has it. |
|
26-50 |
Spring |
Gain Hunter Skill for free with one additional free Rank in Fishing |
|
51-75 |
Summer |
If you purchase Spy you gain 1 free Rank in Sincerity. |
|
76-100 |
Autumn |
Kosar raids have made you wary; gain Heavy Weapon or Archer for free. |
d20™ System Mechanics
Pavtlow
The jewel of Ussura, Pavtlow is the social and cultural epicenter of Matushka’s domain. It is a city of great architectural achievement, cobbled streets and political intrigues the likes of which would be unimagined by the Montaigne.
7th Sea™ Mechanics
|
Roll |
Season |
Results |
|
01-25 |
Winter |
Gain Courtier Skill for free |
|
26-50 |
Spring |
Any time someone tries to pull something over on you because they perceive you as backwards, you know how to deal with it. Gain a free unkept die (+1k0) to resist social manipulations and Repartee. |
|
51-75 |
Summer |
Gain Falconer Skill for free. |
|
76-100 |
Autumn |
University Costs 1 HP for you. |
d20™ System Mechanics
Rurik
This grand province was, until the recent march of Montague’s army, one of the richest and most prosperous of the Knias Douma. It has the best access to the Trade Sea and secures ambassadors (and trade) from Avalon, Eisen and Vendel alike. Taxes are high, but Rurik peasants secure about twice the yearly wealth of their counterparts in other Douma do.
7th Sea™ Mechanics
|
Roll |
Season |
Results |
|
01-25 |
Winter |
You receive either the Merchant or the Servant Skill for free and you gain 1 free Rank in Drive Sleigh. (If you get both during Character Generation, you only get the free rank for one of them.) |
|
26-50 |
Spring |
Gain the Guide or Hunter Skill for free. |
|
51-75 |
Summer |
Receive 4 HP to be spent on Languages; gain Falconer Skill for free. |
|
76-100 |
Autumn |
Receive half again your monthly income and starting funds. |
d20™ System Mechanics
Somojez
Somojez, the “Wall of Ussura,” is a land composed nearly completely of mountains, whether it is the Drachenburg Mountains or the Bolshoi Mountains. The people of Somojez are a hardy and stoic people who have a formidable trust in the Ussuran Orthodoxy tenants.
7th Sea™ Mechanics
|
Roll |
Season |
Results |
|
01-25 |
Winter |
Gain the Guide Skill and 1 free Rank in Climb |
|
26-50 |
Spring |
You gain the Sensitive Bones Advantage and a free Rank in any one of the Hunter Skill’s Basic Knacks if you purchase the Skill. Note that this cannot raise your starting Knacks above the 3 Rank-Limit rule |
|
51-75 |
Summer |
You speak Eisen and Crescent for free |
|
76-100 |
Autumn |
You are wise in the ways of the Bushka Gora and Gora Bolshoi and receive a Free Raise when dealing with or within these specific mountain ranges. The GM may decide whether this bonus is appropriate under special circumstances. |
d20™ System Mechanics
Veche
The lands of Veche seem to be nothing less then the physical representative of nature’s (perhaps even Matushka’s) dark and predatory temperament. Veche still bleeds under the sword and presence of dark tyranny and is an unkind land filled with Kosar raids, sadistic overlords, and bloodfeasts.
7th Sea™ Mechanics
|
Roll |
Season |
Results |
|
01-25 |
Winter |
You may take the Dobrynya School for 5 HP less |
|
26-50 |
Spring |
If you take Rash (with the caveat that you must spend 2 Drama dice to trump the GM when he activates your Rash Arcana) you get 15 HP for it instead of 10. |
|
51-75 |
Summer |
You may take the Cursed, Fear or Lost Love Background at 3 for free. |
|
76-100 |
Autumn |
You may take Foul Weather Jack for 2 HP instead of the normal cost if 5 HP. |
d20™ System Mechanics
Fhideli
The Tibesti are a fiercely independent wanderer-people who are known as Fhideli by the Ussuran. They travel about Ussura (and sometimes Eisen, when the “Iron Land” is not embroiled in a thirty year war) in brightly colored wagons. They are known for their festive music, daring acrobatics as well as their trickster hearts. Lands other then Ussura nearly always view them with scorn and treat them like the criminals they view them to be. It is said, however, that Matushka favors the Tibesti and often comes to them and shares their fires.
7th Sea™ Mechanics
Basulade
If a Pyeryem Sorcerer you can re-roll, once per scene, a failed attempt to transform into or out of the spirit skin of a Cat.
Curara
If a Pyeryem Sorcerer you can re-roll, once per scene, a failed attempt to transform into or out of the spirit skin of a Bear.
Munit
If a Pyeryem Sorcerer you can re-roll, once per scene, a failed attempt to transform into or out of the spirit skin of an Eagle.
Ursari
If a Pyeryem Sorcerer you can re-roll, once per scene, a failed attempt to transform into or out of the spirit skin of a Wolf.
d20™ System Mechanics
Musical Ear
7th Sea™ Mechanics (2 pt. Advantage)
Kosar
These brigands and marauders of mainly Cathayan ancestry give their loyalty only to themselves and do not bow knee or neck to the Gaius or the Knias Douma. The Kosars are a dangerous, self-reliant people who rarely travel outside Molhyna. Although few would dare say so, to many Ussuran the Kosar are worse then even the lowliest slave.
7th Sea™ Mechanics
|
Roll |
Results |
|
01-20 |
You have Indomitable Will at no cost |
|
21-40 |
You have Combat Reflexes at no cost |
|
41-60 |
You have Legendary Trait at no cost |
|
61-80 |
You have a trusted friend among the Fhideli people (Fhideli Connection 3) |
|
81-100 |
You have Pain Tolerance at no cost |
d20™ System Mechanics
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