An Escape To Remember
An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text
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Contents
Complete text
"
An Escape To Remember
" by the IF Whispers Team.
The story headline is "
An Interactive Collaboration
".
Release along with the source text and a website.
Part 0 - Shared Definitions
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Section 1 - Useful playtesting verbs - Not for release
Part 1 - The Divan Comedy by Dan Shiovitz
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Section 0 - Testing stuff - Not for release
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Section 1
Part 2 - Doors Aplenty by Sean Barrett
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Section 0 - Polishing up Part 1
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Section 1 - Transitioning from Part 1
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Section 2 - Dangling on the rope
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Section 3 - In the lab
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Section 4 - By the elevator
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Section 5 - The Extended Corridor
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Section 6 - Maintenance Closet
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Section 7 - Ending, Notes
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Section 8 - Debug stuff - Not for release
Part 3 - Shadowy Figures by N B Horvath
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Section 0 - Polishing up Part 2
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Section 1 - Empty Lab
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Section 2 - Office
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Section 3 - Theater
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Section 4 - Atmosphere
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Section 5 - Ending, Notes
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Section 6 - Debug stuff - Not for release
Part 4 - Splish Splash by Mark J Musante
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Section 1 - Debug stuff - Not for release
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Chapter 1 - Objects
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Section 1 - Nouns
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Chapter 2 - Tables
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Chapter 3 - Puzzles
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Chapter 4 - Map
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Section 1 - Connection with part 3
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Section 2 - The Sewers
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Section 3 - The Machine Room
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Section 4 - The Outside
Part 5 - Stone Cold Regrets by Roger Carbol
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Section 1 - Debug stuff - Not for release
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Chapter 0 - That Which Has Gone Before
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Section 1 - Nice Office Table You Have There -- Shame If Something Were To Happen To It
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Chapter 1 - The Secluded Garden
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Section 1 - Scenery
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Section 2 - Coming and Going (Mostly Going)
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Chapter 2 - The North End of the Bridge
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Section 1 - Scenery
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Section 2 - Coming and Going (Mostly Going)
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Chapter 3 - The Bridge
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Section 1 - Scenery
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Section 2 - Coming and Going (Mostly Going)
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Section 4 - The Toll Machine and Associated Hacks
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Chapter 4 - The South End of the Bridge
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Section 1 - Scenery
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Section 2 - Coming and Going (Mostly Going)
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Section 2 - The Weasel
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Chapter 4 - The Stone Orchard
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Section 1 - Scenery
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Section 2 - Coming and Going (Mostly Going)
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Section 3 - The Cockatrice
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Chapter 5 - The Forest
Part 6 - Because It is Bitter and Because It Is by Mordechai Shinefield
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Section 1 - Shinefield's Part
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Section 2 - Debug stuff - Not for release
Part 7 - The Chow, the whistle, and the big bird by Tom Blawgus
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Section 1 - Blawgus's Part
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Section 2 - Debug stuff - Not for release
Part 8 - Recap by Lucian Smith
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Section 1 - Smith's Part
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Section 2 - Debug stuff - Not for release
Part 9 - GUDepot by Ricardo Dague
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Section 1 - Dague's Part
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Section 2 - Debug stuff - Not for release
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Section 3 - Second half of Dague's part
Part 10 - The Great Underground Stone Head by Carl Muckenhoupt
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Chapter 10.1 - The desert
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Chapter 10.2 - The head
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Chapter 10.3 - Back in the Warehouse
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Section 1 - Warehouse game
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Section 2 - Debug stuff - Not for release
Part 11 - Some Title by Josh Giesbrecht
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Chapter 11.1 - The Segue
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Chapter 11.2 - The Great Fire Chasm! Scary!
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Chapter 11.3 - The Minimalist Mysterious Cavern which someone can fill with stuff
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Section 1 - Location
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Section 2 - Debug stuff - Not for release
Part 12 - Home Security, Ltd[period] by Karl Parakenings
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Chapter 12.1 - Caverns and Gunpowder
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Chapter 12.2 - Ending and more???
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Section 1 - Ending
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Section 2 - Debug stuff - Not for release
Part 13 - Archaeology by John Cater
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Section 1 - Cater's part
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Section 2 - Debug stuff - Not for release
Part 14 - Reflections by Jeremy Douglass
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Section 1
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Section 2 - Debug stuff - not for release