An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Section 7 - Ending, Notes

Whisper 2 ends when gone north from the corridor is 1.

Carry out skipping ahead during Whisper 2:
say "Skipping scene 2.";
now the sheen is mopped;
remove crystal from play;
now the wrecked equipment hides 0;
move the test tube to the player;
move the mop to the player;
move the player to the corridor, without printing a room description;
try going north;
rule succeeds.