An Escape To RememberAn interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text | |
Home page Contents Previous Next Complete text | Section 7 - Ending, Notes
Whisper 2 ends when gone north from the corridor is 1. Carry out skipping ahead during Whisper 2: say "Skipping scene 2."; now the sheen is mopped; remove crystal from play; now the wrecked equipment hides 0; move the test tube to the player; move the mop to the player; move the player to the corridor, without printing a room description; try going north; rule succeeds. |