An Escape To RememberAn interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text | |
Home page Contents Previous Next Complete text | Section 6 - Debug stuff - Not for release
Test wh3 with "e / turn on projector / z / z / z / e / open drawer/ get all / read letter / get all / put amulet in receptacle / w / w / s / s / open service door / s" [A note to the Part 4 author: * The Elevator Access room, and the Service Access room to its south, are disconnected from the empty lab/theater/office that I defined. Earlier on in the game, the Service Access room is inaccessible; the door to it is locked. At the end of Part 3, that door should be unlocked, and the player should be able to enter the Service Access room. * I didn't do anything with the petrified lemon. It's yours to build on. * Likewise for the Punakawan. I took the name from a Wikipedia article. ] |