An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Section 6 - Debug stuff - Not for release

Test wh3 with "e / turn on projector / z / z / z / e / open drawer/ get all / read letter / get all / put amulet in receptacle / w / w / s / s / open service door / s"

[A note to the Part 4 author:

* The Elevator Access room, and the Service Access room to its south, are disconnected from the empty lab/theater/office that I defined. Earlier on in the game, the Service Access room is inaccessible; the door to it is locked. At the end of Part 3, that door should be unlocked, and the player should be able to enter the Service Access room.

* I didn't do anything with the petrified lemon. It's yours to build on.

* Likewise for the Punakawan. I took the name from a Wikipedia article.

]