An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Section 2 - Coming and Going (Mostly Going)

[Part 1 - North and Northish]

[The following hack is required because someone defined the metal gate as being one-way,
and now I can't just treat it like a two-way door. --RC]

North from the Secluded Garden is Impossible Room.
Northwest from the Secluded Garden is Impossible Room.
Northeast from the Secluded Garden is Impossible Room.
Instead of going north from the Secluded garden:
if the weasel is following begin;
say "The weasel isn't [italic type]that[roman type] hungry. It refuses to follow you any further. ";
now the weasel is not following;
end if;
say "It takes a few moments for your eyes to adjust to the dimness of the sewers after being outside.";
move player to Sewer Exit.

[LS DEBUG addition:]
After going south from the Sewer Exit: if the weasel is in the secluded garden begin; say "The weasel seems delighted at your return, and twines around your legs."; now the weasel is following; end if; continue the action.

Instead of going northwest from the Secluded Garden, try going north. Instead of going northeast from the Secluded Garden, try going north. [This may be the best way of doing this. --RC]

[Part 2 - South and Southish, and West]

[Is there some better way of doing this other than creating a fake room? --RC]

[Yes! Instead of using "Instead of going <dir> *from*" use "Instead of going <dir> *in*" will apparently absolve you from using all these fake rooms. Knowing is half the battle. --RC]

South from the Secluded Garden is Impossible Room.
Southwest from the Secluded Garden is Impossible Room.
Southeast from the Secluded Garden is Impossible Room.
West from the Secluded Garden is Impossible Room.

Instead of going south from the Secluded Garden, say "The creek blocks your way. It's far too treacherous to ford or swim."

Instead of going southwest from the Secluded Garden, try going south. Instead of going southeast from the Secluded Garden, try going south. Instead of going west from the Secluded Garden, try going south. [This may still be the best way of doing this. --RC]

[Part 3 - Miscellaneous Forbidden Directions and Other Movement]

Up from the Secluded Garden is Impossible Room.
Instead of going up from the Secluded Garden, say "The hill is far too dangerous to climb."
Instead of climbing the hill, say "The hill is far too dangerous to climb."

Instead of jumping in the Secluded Garden , say "You'd never make the far bank."
Instead of jumping over the stream , say "You'd never make the far bank."

Instead of swimming in the Secluded Garden, say "You'd never make the far bank."

Inside from the Secluded Garden is Impossible Room.
Instead of going inside from the Secluded Garden, try going north.
[I could add 'out' as a direction from the Sewer Exit, but, ehhh. --RC]

[Part 4 - East and Eastish]

East from the Secluded Garden is the NorthEnd.

Before going east from the Secluded Garden for the first time, say "You take a rather pleasant stroll along the north bank of the river, until you come to a bridge."