An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Part 11 - Some Title by Josh Giesbrecht

Chapter 11.1 - The Segue

Whisper 11 is a scene. Whisper 11 begins when Whisper 10 ends.

When Whisper 11 begins: say "A rather massive dirt golem plods out from behind the warehouse to the south of you, taking giant steps that bring it beside you in a few swift strides.[line break]'Is he gone? That guy scared the dickens out of me!'[paragraph break]Sadly, the golem realizes too late that what used to be desert is being magically transformed into a swamp. He is dissolved before he has time to run back behind the warehouse.[line break]"

Check opening the conspicuous trapdoor: if the weasel is following begin; say "As you move to open the trapdoor, the weasel cuts you off and stands on it![line break]'This is it! Finally, the Great Head can no longer keep me from my destiny beyond this door! FREEDOM!'[paragraph break]The weasel spins around and pulls the handle on the trapdoor, which flies open with a burst of steam that shoots directly into the face of the weasel.[line break]'Ack! My eyes!' screams the weasel, and he staggers blindly. He wobbles to the left - then the right - then left again - finally, he stumbles straight down the trapdoor's opening with a shriek![line break]"; now the weasel is not following; remove the weasel from play; now the trapdoor is open; stop the action; end if.

A conspicuous trapdoor is a door. Understand "trap" and "door" as the trapdoor. The trapdoor is down from North Of Marsh. Through it is The Great Fire Chasm. "You see a strangely conspicuous trapdoor. It is [if the trapdoor is closed]closed[otherwise]open[end if]."