Difference between revisions of "Agents Of Empire/Turns/16/Colony Worlds"

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** Does Elvis have enough crystals to make some more plant-troops?  If so, we should make that instead of food.
** Does Elvis have enough crystals to make some more plant-troops?  If so, we should make that instead of food.
*** Unfortunately, our recipe for plant-troops turned out to be one-use-only. We can theoretically make more ground units, but we'd have to do so at full (non-factory) price, which means a rank-1 good for a single rank-1 unit or two rank-2 goods for a single rank-2 unit. It's worth considering: If we did that, would we have enough food to feed both us and Arroyo? (Boumfadour is mostly evacuated, so we're the only ones who can send supplies.) (Also, in theory, foodstuffs seem like a reasonable ingredient to use when equipping a military squad anyway...)
*** Unfortunately, our recipe for plant-troops turned out to be one-use-only. We can theoretically make more ground units, but we'd have to do so at full (non-factory) price, which means a rank-1 good for a single rank-1 unit or two rank-2 goods for a single rank-2 unit. It's worth considering: If we did that, would we have enough food to feed both us and Arroyo? (Boumfadour is mostly evacuated, so we're the only ones who can send supplies.) (Also, in theory, foodstuffs seem like a reasonable ingredient to use when equipping a military squad anyway...)
**** If we make *plant* units (even at full price), surely we wouldn't have to feed them, except to make sure they got enough sun/enemies ;-)
* '''Landing''':  
* '''Landing''':  
** The Space Whale arrives at Arroyo and takes advantage of the ruckus going on to land (hopefully) unmolested; it dispenses all of its cargo.
** The Space Whale arrives at Arroyo and takes advantage of the ruckus going on to land (hopefully) unmolested; it dispenses all of its cargo.

Revision as of 22:36, 20 August 2011

FUTURE Turn

Turn 16

< Turn 15 | Turn 17 >

House Actions

House Actions

  • Shipping:
    • The Space Whale loads up with 2 units of Frost Jewels, 2 units of Kookie Krysp and a Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower and departs for Arroyo, again taking advantage of Jude's interference network.
  • Fighting:
    • The reprogrammed Gwyne chemical drones and the Prime Irregulars probably do stuff on Boumfadour.
    • Jude and the Farlight Institute of Crystal Biotechnology and the Green Berets and the Elvis Flytraps probably do stuff on Elvis. Possibly assisting the Space Whale in safely departing, if the automated orbital interference isn't sufficient.
      • Suggestion: our plant-fighters should set themselves up on an obvious landing pad, and surprise-attack the troops when they land, with the goal of taking over at least one ship. --lps
    • The Yowlin' Yoshis and Fightin' Fighters defend the Seveyard.
    • BIGGISH SPACE BATTLE FOR ARROYO
      • The Pteranodon and Velociraptor team up against the rank-3 battleship, hopefully obliterating it.
      • The Reiglight Revenge (led by Rick) and Thunderchild (if it survives Turn 15) team up against the rank-2 cruiser, hopefully obliterating it.
      • The Gwyne ships probably use similarly clever maneuvers to attack us (my guess is that they end up obliterating the Pteranodon and Velociraptor and damaging Thunderchild (or destroying it if it was already damaged)).
  • Exploration:
    • Raphael Helsing and his Reef Riders continue their exploration of Region 3 of Boumfadour (making it Explored-II).
    • The Lewison Clarks continue their exploration of the Cavernous Region (making it 5/18 of the way to Explored-III).
    • The StarLight Survey Squad and KANE, having nothing better to do at this point, explore a new region on Arroyo (making it 4/6 of the way to Explored-III).
  • Industry:
    • Bonanza Region: Produces 6 units of Hyperidot.
    • Island Region: Produces 1 unit of Chemicals and 2 units of Food (because they are partially evacuated).
    • Ocean Region: Produces nothing (because they are partially evacuated).
    • Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.
    • Alshu Cup Region: Produces 3 units of Unsorted Crystals.
    • Hau Ndogg Region: The Riju Tri-Lateral Industrial Complex processes 3 units of Unsorted Crystals, 3 units of Hyperidot and 3 units of Food into 3 units of Max-EnerG HyperJuice (a rank-3 refined good with a Food value of 4).
  • Research:
    • The Farlight Institute of Crystal Biotechnology continues researching.
    • The Boumfadour Institue for Ecology and Planetary Development continues researching.
    • The Boumfadour Institue for History and Archaeology starts researching the city-sub thing they are housed in.
  • Building: [None]
    • Does Elvis have enough crystals to make some more plant-troops? If so, we should make that instead of food.
      • Unfortunately, our recipe for plant-troops turned out to be one-use-only. We can theoretically make more ground units, but we'd have to do so at full (non-factory) price, which means a rank-1 good for a single rank-1 unit or two rank-2 goods for a single rank-2 unit. It's worth considering: If we did that, would we have enough food to feed both us and Arroyo? (Boumfadour is mostly evacuated, so we're the only ones who can send supplies.) (Also, in theory, foodstuffs seem like a reasonable ingredient to use when equipping a military squad anyway...)
        • If we make *plant* units (even at full price), surely we wouldn't have to feed them, except to make sure they got enough sun/enemies ;-)
  • Landing:
    • The Space Whale arrives at Arroyo and takes advantage of the ruckus going on to land (hopefully) unmolested; it dispenses all of its cargo.
  • Trading:
    • Elvis' Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume something or other.
    • Boumfadour's Island Region and Ocean Region each consume 1 unit of Food.
    • Arroyo's Bonanza Region and Cavernous Region each consume whatever the Space Whale brought them.
  • Politics:
    • Laria activates the transmission towers at the Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory).
    • Bram activates the Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower on Arroyo.
    • Kyil activates the transmission towers on Vefna that Gwyne was using to manipulate the wormhole before.
    • We send a distress signal to the Imperial Core, describing the situation and requesting assistance.

Character Actions

Colony

  • Dark: Takes off with his Gwyne fighter and has an Adventure involving pitting a ragged patch job class-1 fighter against a class-3 battleship to stall for time.
  • Jude:
  • Rick:
  • Kyil: Day 15, still not rescued.

Imperial Core

  • Reig:
  • Seve:
  • Silentus:
  • Tesher:
  • (NPC) Basinbloke:

Results