Difference between revisions of "Agents Of Empire/Turns/17/Colony Worlds"

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** The Mighty Mammoth departs from Arroyo heading for Elvis (trusting that the few remaining Gwyne ships at Arroyo are too busy dealing with combat in space or on the ground to bother going after it). It takes along 4 units of Hyperidot and 1 unit of Native Art.
** The Mighty Mammoth departs from Arroyo heading for Elvis (trusting that the few remaining Gwyne ships at Arroyo are too busy dealing with combat in space or on the ground to bother going after it). It takes along 4 units of Hyperidot and 1 unit of Native Art.
* '''Fighting''':  
* '''Fighting''':  
** The reprogrammed Gwyne chemical drones and the Prime Irregulars probably do stuff on Boumfadour.
** The Fightin' Fighters and the Foreign Legion take cover in the Seveyard, to defend it against any further Gwyne incursions.
** The Fightin' Fighters and the Foreign Legion take cover in the Seveyard, to defend it against any further Gwyne incursions.
** Thunderchild rests up in one of the Seveyard's empty bays while its damage is repaired.
** Thunderchild rests up in one of the Seveyard's empty bays while its damage is repaired.
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** Dalek Red, Dalek Blue, Dalek Green and Dalek Yellow roll out onto the field of battle using ATTACK FORMATION: INSECTICIDE to eliminate the advantage Gwyne's airborne units would otherwise have against them. Jude leads Dalek Red against Gwyne's rank-2 ground unit and (if he is willing to spend a fate point) Dalek Blue against Gwyne's rank-2 cruiser (if he doesn't spend the point, it will attack the scout instead). Dalek Green and Dalek Yellow pair off to exterminate Gwyne's rank-3 ground unit.
** Dalek Red, Dalek Blue, Dalek Green and Dalek Yellow roll out onto the field of battle using ATTACK FORMATION: INSECTICIDE to eliminate the advantage Gwyne's airborne units would otherwise have against them. Jude leads Dalek Red against Gwyne's rank-2 ground unit and (if he is willing to spend a fate point) Dalek Blue against Gwyne's rank-2 cruiser (if he doesn't spend the point, it will attack the scout instead). Dalek Green and Dalek Yellow pair off to exterminate Gwyne's rank-3 ground unit.
*** If we're lucky, Gwyne won't realize the significance of INSECTICIDE (or Jude's leadership) until it's too late, in which case the rank-2 ground unit would probably uselessly try to defend itself against Dalek Red, their attacked ship would similarly uselessly try to defend itself against Dalek Blue, and their other ship might expend its weapons alone against Dalek Yellow or Dalek Green (while the rank-3 ground unit would probably still destroy the last remaining dalek, since our luck has to run out some time).
*** If we're lucky, Gwyne won't realize the significance of INSECTICIDE (or Jude's leadership) until it's too late, in which case the rank-2 ground unit would probably uselessly try to defend itself against Dalek Red, their attacked ship would similarly uselessly try to defend itself against Dalek Blue, and their other ship might expend its weapons alone against Dalek Yellow or Dalek Green (while the rank-3 ground unit would probably still destroy the last remaining dalek, since our luck has to run out some time).
** The reprogrammed Gwyne chemical drones and the Prime Irregulars probably do stuff on Boumfadour.
*** If Ghogg so chooses, the Prime Irregulars could ''also'' use ATTACK FORMATION: INSECTICIDE to attack the Gwyne scout ship on Boumfadour (this would let them treat it as if it were a rank-1 ground unit for this turn, and if they defeat it, Dark could then partially repair/salvage it).
* '''Exploration''':
* '''Exploration''':
** Raphael Helsing and his Reef Riders are in hiding at the moment?
** Raphael Helsing and his Reef Riders are in hiding at the moment?

Revision as of 17:35, 31 August 2011

Current Turn

Turn 17

< Turn 16 | Turn 18 >

House Actions

  • Shipping:
    • The Mighty Mammoth departs from Arroyo heading for Elvis (trusting that the few remaining Gwyne ships at Arroyo are too busy dealing with combat in space or on the ground to bother going after it). It takes along 4 units of Hyperidot and 1 unit of Native Art.
  • Fighting:
    • The Fightin' Fighters and the Foreign Legion take cover in the Seveyard, to defend it against any further Gwyne incursions.
    • Thunderchild rests up in one of the Seveyard's empty bays while its damage is repaired.
    • If the two Gwyne scout ships retreat and leave the system, Rick prepares the Reiglight Revenge for its next encounter against Gwyne forces. Otherwise, Rick leads the Reiglight Revenge in a retributive strike against the Gwyne scout that attacked Thunderchild.
    • Dalek Red, Dalek Blue, Dalek Green and Dalek Yellow roll out onto the field of battle using ATTACK FORMATION: INSECTICIDE to eliminate the advantage Gwyne's airborne units would otherwise have against them. Jude leads Dalek Red against Gwyne's rank-2 ground unit and (if he is willing to spend a fate point) Dalek Blue against Gwyne's rank-2 cruiser (if he doesn't spend the point, it will attack the scout instead). Dalek Green and Dalek Yellow pair off to exterminate Gwyne's rank-3 ground unit.
      • If we're lucky, Gwyne won't realize the significance of INSECTICIDE (or Jude's leadership) until it's too late, in which case the rank-2 ground unit would probably uselessly try to defend itself against Dalek Red, their attacked ship would similarly uselessly try to defend itself against Dalek Blue, and their other ship might expend its weapons alone against Dalek Yellow or Dalek Green (while the rank-3 ground unit would probably still destroy the last remaining dalek, since our luck has to run out some time).
    • The reprogrammed Gwyne chemical drones and the Prime Irregulars probably do stuff on Boumfadour.
      • If Ghogg so chooses, the Prime Irregulars could also use ATTACK FORMATION: INSECTICIDE to attack the Gwyne scout ship on Boumfadour (this would let them treat it as if it were a rank-1 ground unit for this turn, and if they defeat it, Dark could then partially repair/salvage it).
  • Exploration:
    • Raphael Helsing and his Reef Riders are in hiding at the moment?
    • The Lewison Clarks continue their exploration of the Cavernous Region (making it 10/18 of the way to Explored-III).
    • Bram searches for salvage from the space battle two weeks ago. He retrieves 1 unit of Slightly Used Warp Nacelles (a rank-3 refined good) and 1 unit of Assorted Cabling (a rank-2 refined good).
    • The Starlight Survey Squad and KANE begin exploring a new region on Vefna (making it 4/6 of the way to Explored-I).
  • Industry:
    • Bonanza Region: Produces nothing (because they are on temporarily reduced rations).
    • Island Region: Produces nothing (because they are fully evacuated).
    • Ocean Region: Produces nothing (because they are fully evacuated).
    • Pleistocene Region: Produces 3 units of Frozen Gas.
    • Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.
    • Alshu Cup Region: Produces 3 units of Metal.
    • Hau Ndogg Region:
      • The Riju Tri-Lateral Industrial Complex processes 3 units of Unsorted Crystals, 3 units of Chemicals and 3 units of Metal into 3 units of Petro-alloy Plating (a rank-3 refined good).
  • Research:
    • The Farlight Institute of Crystal Biotechnology continues researching.
    • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) continues researching.
    • The Boumfadour Institue for Ecology and Planetary Development continues researching.
    • The Boumfadour Institue for History and Archaeology starts researching the city-sub thing they are housed in.
  • Building:
    • The Seve Ballesteros Memorial Shipyard uses 2 units of Frost Jewels, 1 unit of Slightly Used Warp Nacelles and 1 unit of Assorted Cabling to construct four rank-2 military space units: Tyrannosaur, Utahraptor, Dromiceiomimus and Triceratops.
  • Landing:
    • The Mighty Mammoth arrives in Elvis' system. If there is still a Gwyne blockade present, it hangs back and doesn't approach the planet yet. Otherwise, it lands and unloads its cargo.
  • Trading:
    • Elvis' Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.
    • Vefna's Pleistocene Region consumes 1/5 unit of Rations.
    • Boumfadour's Island Region and Ocean Region are not presently occupied and thus consumes no resources.
    • Arroyo's Cavernous Region will be inactive in Turn 18 and thus consumes no resources. The Bonanza Region is not presently active and thus consumes no resources.
  • Politics:

Character Actions

Colony

  • Dark:
  • Jude:
  • Rick:
  • Kyil:

Imperial Core

  • Reig:
  • Seve:
  • Silentus:
  • Tesher: Visits the colonies for the first time!
  • (NPC) Basinbloke:

Results