Difference between revisions of "Planescape: Fallout/The story so far"
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* [[Planescape: Fallout/The story so far/Session nine|Session nine]]: In which the group enters the Red Room. | * [[Planescape: Fallout/The story so far/Session nine|Session nine]]: In which the group enters the Red Room. | ||
* [[Planescape: Fallout/The story so far/Session ten|Session ten]]: In which the group exits the Red Room. | * [[Planescape: Fallout/The story so far/Session ten|Session ten]]: In which the group exits the Red Room. | ||
* [[Planescape: Fallout/The story so far/Session eleven and twelve|Session eleven]]: In which the group makes their way to this world's sun, and makes a deal with the denizens to fix the hole in the sun in exchange for depositing the pyramid on the Plane of Fire. | * [[Planescape: Fallout/The story so far/Session eleven and twelve|Session eleven and twelve]]: In which the group makes their way to this world's sun, and makes a deal with the denizens to fix the hole in the sun in exchange for depositing the pyramid on the Plane of Fire. |
Latest revision as of 17:39, 3 April 2013
Act 1
- Backstory
- Session one: In which the group is bequeathed with a quest to save the sun, and tracks down a *very* overdue library book.
- Session two: In which the group rescues Sejik from the prisoner section of a field hospital, and interrogates one of his fellow prisoners about Luna's activities.
- Session three: In which most of the group tracks down the some rune stones to the Water island.
- Session four: In which Sejik finds a way to the Fire Island and Aescher gets stalked.
- Session five: In which the first pyramid is placed on the fire island, and the group heads to the Laundry Room (twice) and starts an epic battle!
- Session six: In which the epic battle continues, as the group cleverly discovers a fire trap, Sejik pesters some alchemist elves, and everyone takes out a bunch of fire mages (and Faith!)
- Session seven: In which a new battle almost begins, but cooler heads prevail, and the group heads through the portal!
Act 2
- Session eight: In which the group explores an abandoned tower of salt, and finds various portals.
- Session nine: In which the group enters the Red Room.
- Session ten: In which the group exits the Red Room.
- Session eleven and twelve: In which the group makes their way to this world's sun, and makes a deal with the denizens to fix the hole in the sun in exchange for depositing the pyramid on the Plane of Fire.