Difference between revisions of "House Prime"

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Great: Vehicles, Survival
Great: Vehicles, Survival
Good: Engineering, Socializing (Military), Weapons (Blasters)
Good: Engineering, Socializing (Military), Weapons (Blasters)
Bad: Stealth, Criminal
Bad: Stealth, Criminal


Line 44: Line 42:
Truth-linked (can sense when lies are spoken, but also has difficulty telling lies - potential fate point),
Truth-linked (can sense when lies are spoken, but also has difficulty telling lies - potential fate point),
Talented at games
Talented at games
'''Silentus Underscar''' (PC, Matthew)
The head of espionage for Prime's ruling families for generations, he's now more or less an independent agent doing secret work and/or conducting spy missions for powerful but unknown interests—which may or may not be his own. He may be ancient, but underestimate him and his abilities at your peril.
Great: Stealth, Investigation
Good: Athletics, Weapons: Exotic
Bad: Engineering, Vehicles


== The Colony ==
== The Colony ==

Revision as of 12:12, 24 May 2011

House Prime

One of the oldest—and once one of the most powerful—member Houses of the Empire, House Prime has long since fallen to ruins. Its several star systems are now mostly populated with abandoned colonies and derelict technology, fallen long ago into disrepair. Its capital planet, Earth, has been devastated multiple times by global wars, environmental catastrophes and natural disasters. Now, it is home to only a few million survivors trying to eke out an existence.

Players

  • Ghogg
  • Matthew

House Skills

  • Diplomacy: Good
  • Exploration: Average
  • Industry: Bad
  • Military: Average
  • Research: Good
  • Trade: Average

House Aspects

(Two things of note about the House that can be used to benefit/penalize character actions wrt that house -- this could be unusual talents possessed by the members, a particular House ethos, some standard-issue piece of equipment, etc)

Cachet: Things related to the House tend to have more "respectability" due to historical ties.

Hardiness: The surviving members of Prime have been through the school of hard knocks.

House Background

(More about the House, history, governance, name of home planet or planets, any special assets, etc)

Characters of Interest

Dark Sobalis (PC, Ghogg)

This military veteran and experimental spaceship test pilot has entered a gentle retirement of trading amongst the stars.

Great: Vehicles, Survival Good: Engineering, Socializing (Military), Weapons (Blasters) Bad: Stealth, Criminal

Aspects: Seen it All (can treat new/weird/alien things casually), Keen Eyesight, Truth-linked (can sense when lies are spoken, but also has difficulty telling lies - potential fate point), Talented at games

Silentus Underscar (PC, Matthew)

The head of espionage for Prime's ruling families for generations, he's now more or less an independent agent doing secret work and/or conducting spy missions for powerful but unknown interests—which may or may not be his own. He may be ancient, but underestimate him and his abilities at your peril.

Great: Stealth, Investigation Good: Athletics, Weapons: Exotic Bad: Engineering, Vehicles

The Colony

  • It's Earth! Sheesh! Look out a window!
  • What does the colony do (ie, why is there a colony here?) Was it for resource-gathering (farming, mining, etc), industry, military training, or what? ('Research' and 'tourism' are probably stylistically bad choices, so I wouldn't pick those as the primary thing)
  • What nearby planets might be of interest?