Difference between revisions of "House Prime"
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Great: Vehicles, Survival | Great: Vehicles, Survival | ||
Good: Engineering, Socializing (Military), Weapons (Blasters) | Good: Engineering, Socializing (Military), Weapons (Blasters) | ||
Bad: Stealth, Criminal | Bad: Stealth, Criminal | ||
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Great: Stealth, Investigation | Great: Stealth, Investigation | ||
Good: Athletics, Weapons: Exotic | Good: Athletics, Weapons: Exotic | ||
Bad: Engineering, Vehicles | Bad: Engineering, Vehicles | ||
Revision as of 11:13, 24 May 2011
House Prime
One of the oldest—and once one of the most powerful—member Houses of the Empire, House Prime has long since fallen to ruins. Its several star systems are now mostly populated with abandoned colonies and derelict technology, fallen long ago into disrepair. Its capital planet, Earth, has been devastated multiple times by global wars, environmental catastrophes and natural disasters. Now, it is home to only a few million survivors trying to eke out an existence.
Players
- Ghogg
- Matthew
House Skills
- Diplomacy: Good
- Exploration: Average
- Industry: Bad
- Military: Average
- Research: Good
- Trade: Average
House Aspects
(Two things of note about the House that can be used to benefit/penalize character actions wrt that house -- this could be unusual talents possessed by the members, a particular House ethos, some standard-issue piece of equipment, etc)
Cachet: Things related to the House tend to have more "respectability" due to historical ties.
Hardiness: The surviving members of Prime have been through the school of hard knocks.
House Background
(More about the House, history, governance, name of home planet or planets, any special assets, etc)
Characters of Interest
Dark Sobalis (PC, Ghogg)
This military veteran and experimental spaceship test pilot has entered a gentle retirement of trading amongst the stars.
Great: Vehicles, Survival
Good: Engineering, Socializing (Military), Weapons (Blasters)
Bad: Stealth, Criminal
Aspects: Seen it All (can treat new/weird/alien things casually), Keen Eyesight, Truth-linked (can sense when lies are spoken, but also has difficulty telling lies - potential fate point), Talented at games
Silentus Underscar (PC, Matthew)
The head of espionage for Prime's ruling families for generations, he's now more or less an independent agent doing secret work and/or conducting spy missions for powerful but unknown interests—which may or may not be his own. He may be ancient, but underestimate him and his abilities at your peril.
Great: Stealth, Investigation
Good: Athletics, Weapons: Exotic
Bad: Engineering, Vehicles
The Colony
- It's Earth! Sheesh! Look out a window!
- What does the colony do (ie, why is there a colony here?) Was it for resource-gathering (farming, mining, etc), industry, military training, or what? ('Research' and 'tourism' are probably stylistically bad choices, so I wouldn't pick those as the primary thing)
- What nearby planets might be of interest?