Agents Of Empire/Turns/11/House Prime

From RPG Wiki
< Agents Of Empire‎ | Turns
Revision as of 23:59, 14 July 2011 by Jbd (talk | contribs)
Jump to navigationJump to search

Turn 11

House Actions

  • Shipping: Cargo ship takes 3 chemicals & 2 kelp for sale.
  • Fighting: [None.]
  • Exploration: Rafael and his Reef Explorers finish taking water samples.
  • Production: 2 units of kelp, 1 unit of chemicals.
  • Processing: [None.]
  • Research: Research continues researching.
  • Building: [None.]
  • Landing: Cargo ship lands.
  • Trading: 3 chemicals / 2 kelp sells for 5 megacredits.
  • Politics: Basinbloke a.) makes sure the bill has enough votes to pass on turn 12, leaving off the tax rider if able. b.) uses his other time to chum up with the Emperor's ambassador to find out intel about his and the ambassador's future intentions.

Character Actions

  • Dark: Finishes cleaning up the island.
  • Silentus: Does his sneaky thing.

Results